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<blockquote data-quote="Neonchameleon" data-source="post: 6008120" data-attributes="member: 87792"><p>Less true than in literally any other edition. If you drop the magic items and slip in enhancement bonusses, you very slightly nerf all PCs. But as far as I know, a grand total of <em>one</em> PC class is significantly item dependent - Warlocks with Rod of Corruption. In any other edition the fighter needs his +X items to keep up (and the 1e magic item tables are a subtle balancing factor). A fighter in 3.X without magic items is a complete chump.</p><p></p><p></p><p></p><p>Not in my experience. In my experience across multiple groups (and about fifteen separate players, not counting Encounters), I've only seen one other player reach for the ritual book. And I was DMing that game and had given them the ritual book he was using as treasure.</p><p></p><p></p><p></p><p>I see little difference between dailies and pre-4e magic. That said, I find 4e a much better game if you restrict extended rests to more than 8 hours sleep. A several day break works wonders for seriously increasing the pacing and pressure of the game.</p><p></p><p></p><p></p><p>Possibly. But a lot was broken - and I think that just cutting back the spellcasters savagely (as 3.X needs) would have been met with howls of outrage while making it no easier to attract new players. 4e is deliberately designed using a vocabulary close to WoW because this, it was thought, would grow the hobby. Of course Gleemax was a failure for many reasons, including tragic ones. (And one of my big concerns about D&D Next is that its goal appears to be simply going after old players).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6008120, member: 87792"] Less true than in literally any other edition. If you drop the magic items and slip in enhancement bonusses, you very slightly nerf all PCs. But as far as I know, a grand total of [I]one[/I] PC class is significantly item dependent - Warlocks with Rod of Corruption. In any other edition the fighter needs his +X items to keep up (and the 1e magic item tables are a subtle balancing factor). A fighter in 3.X without magic items is a complete chump. Not in my experience. In my experience across multiple groups (and about fifteen separate players, not counting Encounters), I've only seen one other player reach for the ritual book. And I was DMing that game and had given them the ritual book he was using as treasure. I see little difference between dailies and pre-4e magic. That said, I find 4e a much better game if you restrict extended rests to more than 8 hours sleep. A several day break works wonders for seriously increasing the pacing and pressure of the game. Possibly. But a lot was broken - and I think that just cutting back the spellcasters savagely (as 3.X needs) would have been met with howls of outrage while making it no easier to attract new players. 4e is deliberately designed using a vocabulary close to WoW because this, it was thought, would grow the hobby. Of course Gleemax was a failure for many reasons, including tragic ones. (And one of my big concerns about D&D Next is that its goal appears to be simply going after old players). [/QUOTE]
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