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<blockquote data-quote="AbdulAlhazred" data-source="post: 6008788" data-attributes="member: 82106"><p>I can't comment much on how this played out in 3.x as I didn't run it and have played a fairly limited amount. I can say I didn't see these things happen there, but YMMV of course. In AD&D I almost never saw this kind of thing. It was feasible, but there were no really clear rules on how to do it, and since even a small slip-up was likely fatal to most PCs it was at best generally relegated to absolute last-ditch desperation maneuver or really high level play. </p><p></p><p>In contrast these things happen all the time in our 4e games. Yes, PCs have powers and they can just use them, but often situations come up. There's lots of terrain, varying goals, and usually some pretty dynamic action going on in our 4e encounters, so there's usually a pretty good opportunity to pull something off, often with a lot of motivation to do it. PCs aren't that fragile, so if things go badly it is more interesting than tragic. I also go heavily for 'fail forward' type resolutions whenever possible. Much of the same things can be applied in 3.x or AD&D too of course. You just don't have the cushion of HS and the tone of AD&D is much more in the direction of "pile a bunch of NPCs between you and danger, or else run" IME.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6008788, member: 82106"] I can't comment much on how this played out in 3.x as I didn't run it and have played a fairly limited amount. I can say I didn't see these things happen there, but YMMV of course. In AD&D I almost never saw this kind of thing. It was feasible, but there were no really clear rules on how to do it, and since even a small slip-up was likely fatal to most PCs it was at best generally relegated to absolute last-ditch desperation maneuver or really high level play. In contrast these things happen all the time in our 4e games. Yes, PCs have powers and they can just use them, but often situations come up. There's lots of terrain, varying goals, and usually some pretty dynamic action going on in our 4e encounters, so there's usually a pretty good opportunity to pull something off, often with a lot of motivation to do it. PCs aren't that fragile, so if things go badly it is more interesting than tragic. I also go heavily for 'fail forward' type resolutions whenever possible. Much of the same things can be applied in 3.x or AD&D too of course. You just don't have the cushion of HS and the tone of AD&D is much more in the direction of "pile a bunch of NPCs between you and danger, or else run" IME. [/QUOTE]
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