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<blockquote data-quote="AbdulAlhazred" data-source="post: 6008998" data-attributes="member: 82106"><p>I think the point where I don't follow you is why random on-the-fly encounters are needed to do this. From the player's perspective there's no difference between some random thugs you rolled up and some thugs you put together as an encounter that would happen (or might happen) if the PCs went to place X. Either way the world is equally depicted. It is a constructed world, so there's nothing that actually happens outside of what you decided could happen ANYWAY. All you're arguing for is rolling certain dice in a certain way at a certain time vs rolling other dice in some other way at a different time (or however I'd decide what my 'color' encounter was). </p><p></p><p>Again, because it is a constructed world, NOTHING in it is ever 'without purpose'. You put thugs in the alley or put them on the random encounter table that includes the alley because you wanted thugs to appear in alleys, that's the world you wanted to depict.</p><p></p><p>Once you DO present an encounter, well, it COULD be utterly meaningless, sure, but in that case why make it significant and then complain because it is mechanically significant and thus time-consuming. If you want it to be meaningless, then simply make it mechanically meaningless (IE in 4e you can have a few minions jump the party). If it IS significant, then design the encounter with the encounter building tools and don't place it randomly, or at least choose randomly between a few well-fleshed-out significant possibilities.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6008998, member: 82106"] I think the point where I don't follow you is why random on-the-fly encounters are needed to do this. From the player's perspective there's no difference between some random thugs you rolled up and some thugs you put together as an encounter that would happen (or might happen) if the PCs went to place X. Either way the world is equally depicted. It is a constructed world, so there's nothing that actually happens outside of what you decided could happen ANYWAY. All you're arguing for is rolling certain dice in a certain way at a certain time vs rolling other dice in some other way at a different time (or however I'd decide what my 'color' encounter was). Again, because it is a constructed world, NOTHING in it is ever 'without purpose'. You put thugs in the alley or put them on the random encounter table that includes the alley because you wanted thugs to appear in alleys, that's the world you wanted to depict. Once you DO present an encounter, well, it COULD be utterly meaningless, sure, but in that case why make it significant and then complain because it is mechanically significant and thus time-consuming. If you want it to be meaningless, then simply make it mechanically meaningless (IE in 4e you can have a few minions jump the party). If it IS significant, then design the encounter with the encounter building tools and don't place it randomly, or at least choose randomly between a few well-fleshed-out significant possibilities. [/QUOTE]
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