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<blockquote data-quote="Primitive Screwhead" data-source="post: 6010765" data-attributes="member: 20805"><p>I don't thing the 3x sales trend teaches anything like that. Its pure buyer population...</p><p> Everyone interested in playing with the 'new' rule set will by the Core books.</p><p> Some players will immediately stop, satisfied to avoid splat books and develop their own world.</p><p> Some will stick to a campaign setting {I bought almost all the Eberron material, including adventures} while shying away from others.</p><p> Some will grab every new rule but, others will be picky.</p><p> Everyone will look at new offering and ask 'is this of use to me?' Eventually there are more folks answering 'no' to that simply because they have all they want or need.</p><p></p><p>Then throw in the question of money on top of want and your buying population dwindles faster.</p><p></p><p>I think what WoTC needs 5e to be a sustainable framework from which they can add breadth to characters, worlds, and stories. The challenge is to do this while sustaining income with more of the game 'drawn in', so to speak. World building can only last so long, expanding character options runs afoul of bloat, expanding rules options leads to balance issues... and there will always be the players who say the base rules are enough to go on.</p><p></p><p>... which means really in order to continue being a viable RPG publisher they need to have a new edition in 5 to 7 years.... or develop an ongoing income stream better than the DDI that suffices to shore up what is lost by being an RPG publisher. {piracy, duplication, no royalties on use, etc..}</p><p></p><p>I do not wish to be in their shoes!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6010765, member: 20805"] I don't thing the 3x sales trend teaches anything like that. Its pure buyer population... Everyone interested in playing with the 'new' rule set will by the Core books. Some players will immediately stop, satisfied to avoid splat books and develop their own world. Some will stick to a campaign setting {I bought almost all the Eberron material, including adventures} while shying away from others. Some will grab every new rule but, others will be picky. Everyone will look at new offering and ask 'is this of use to me?' Eventually there are more folks answering 'no' to that simply because they have all they want or need. Then throw in the question of money on top of want and your buying population dwindles faster. I think what WoTC needs 5e to be a sustainable framework from which they can add breadth to characters, worlds, and stories. The challenge is to do this while sustaining income with more of the game 'drawn in', so to speak. World building can only last so long, expanding character options runs afoul of bloat, expanding rules options leads to balance issues... and there will always be the players who say the base rules are enough to go on. ... which means really in order to continue being a viable RPG publisher they need to have a new edition in 5 to 7 years.... or develop an ongoing income stream better than the DDI that suffices to shore up what is lost by being an RPG publisher. {piracy, duplication, no royalties on use, etc..} I do not wish to be in their shoes! [/QUOTE]
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