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<blockquote data-quote="timASW" data-source="post: 6010838" data-attributes="member: 6698787"><p>Too assist with your bafflement, here's that room in 3e. (and much, much, simpler then all that 4e gobblygook I might add) </p><p></p><p>2 large firepits, 2d6 damage, reflex save DC15 or catch on fire. If on fire DC 15 reflex save and a move action to put out. </p><p></p><p>Large heavy object falling 10 ft. 1D8 damage. 2 or 3 D8's if its truly, absurdly massive. Affects a 5x5 or 10x10 square. Again depending on your massive-ity. After it falls difficult terrain. Double cost to move through or tumble DC 15 to move as normal. </p><p></p><p>Support strut. Unchanged by edition.</p><p></p><p>Large rugs burned in both editions. A burning rug would do 1d6 fire damage to everyone in the area, DC 15 reflex or catch fire. If you catch fire DC15 reflex and move action to put the fire out. </p><p></p><p>Fire spreads the same in either edition as thats simply DM fiat. </p><p></p><p>Characters have minor concealment (20% miss chance) when 20 squares are filled. </p><p></p><p></p><p> Your welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ..... Although what was so difficult about that exactly remains a mystery to me.</p></blockquote><p></p>
[QUOTE="timASW, post: 6010838, member: 6698787"] Too assist with your bafflement, here's that room in 3e. (and much, much, simpler then all that 4e gobblygook I might add) 2 large firepits, 2d6 damage, reflex save DC15 or catch on fire. If on fire DC 15 reflex save and a move action to put out. Large heavy object falling 10 ft. 1D8 damage. 2 or 3 D8's if its truly, absurdly massive. Affects a 5x5 or 10x10 square. Again depending on your massive-ity. After it falls difficult terrain. Double cost to move through or tumble DC 15 to move as normal. Support strut. Unchanged by edition. Large rugs burned in both editions. A burning rug would do 1d6 fire damage to everyone in the area, DC 15 reflex or catch fire. If you catch fire DC15 reflex and move action to put the fire out. Fire spreads the same in either edition as thats simply DM fiat. Characters have minor concealment (20% miss chance) when 20 squares are filled. Your welcome :p ..... Although what was so difficult about that exactly remains a mystery to me. [/QUOTE]
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