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<blockquote data-quote="LostSoul" data-source="post: 6012310" data-attributes="member: 386"><p>Where did you get the 2d6 damage from? Or the Reflex save? (Ah, I see, it's under the Environment section. That's where the catching on fire stuff is too.)</p><p></p><p></p><p></p><p>I forget exactly where the table is that determines how much damage something does based on its weight and how far it falls. How much do you estimate the chandelier to be? If I remember correctly, it must be at least 200 pounds to deal 1d6 damage falling 10'. (Is the attack roll/save DC there as well? Ah, no, it just hits or something. Odd.)</p><p></p><p>*</p><p></p><p>I'm not sure that's simpler than either giving the fires a level or using the PC's level and basing damage/attacks off of that. I know 3E well but I'd still be flipping through books to figure out how it's supposed to work. (Or just ignore the rules and then wonder why I don't play a game where the rules are set up so you don't have to ignore them.)</p><p></p><p>I was playing 3.5 last Thursday and one player - playing his third RPG session ever - decided to take off his breastplate and hit a ghoul in the face to stun him. I was really tired of telling him "No, you can't do that," so I let it happen even though he didn't have the feats for it. In 4E I'd just say "Okay, STR vs. Fort, on a hit you deal low regular damage plus he's Dazed."</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6012310, member: 386"] Where did you get the 2d6 damage from? Or the Reflex save? (Ah, I see, it's under the Environment section. That's where the catching on fire stuff is too.) I forget exactly where the table is that determines how much damage something does based on its weight and how far it falls. How much do you estimate the chandelier to be? If I remember correctly, it must be at least 200 pounds to deal 1d6 damage falling 10'. (Is the attack roll/save DC there as well? Ah, no, it just hits or something. Odd.) * I'm not sure that's simpler than either giving the fires a level or using the PC's level and basing damage/attacks off of that. I know 3E well but I'd still be flipping through books to figure out how it's supposed to work. (Or just ignore the rules and then wonder why I don't play a game where the rules are set up so you don't have to ignore them.) I was playing 3.5 last Thursday and one player - playing his third RPG session ever - decided to take off his breastplate and hit a ghoul in the face to stun him. I was really tired of telling him "No, you can't do that," so I let it happen even though he didn't have the feats for it. In 4E I'd just say "Okay, STR vs. Fort, on a hit you deal low regular damage plus he's Dazed." [/QUOTE]
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