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<blockquote data-quote="timASW" data-source="post: 6012759" data-attributes="member: 6698787"><p>In my example there were 3 RULES, to remember. How to catch on fire, how to put out fire and what damage dice to roll. And no the chandelier does not need a to-hit roll. Its an area affect. </p><p></p><p>Yours needs on the other hand to remember different amounts of damage for each target of the effect, different powers for each possible character to move the opponent, Powers to possibly pin the opponent, You need to check an effects table for christs sake..... </p><p></p><p>3 rules in 3e versus a the movement chapter, the stunts section, a dozen different powers AND a special effects chart for christs sake..... its not even close. 4e's is way, way more complicated. </p><p></p><p>And more then that, all the things you mentioned as good are most of the PROBLEM with the 4e system. PC's<span style="color: Red"> shouldnt</span> be able to just toss everyone around willing nilly against their will. </p><p></p><p>Throwing someone at a bonfire<span style="color: Red"> shouldnt</span> be a more optimal choice then hitting them with a sword. A brief contact like that and your talking about mainly 2nd degree burns and only a very small amount of 3rd degree. Stabbing them or hitting them in head with a hammer is Far, Far, more lethal then falling into what is essentially a campfire for a few seconds. </p><p></p><p>The lethality of a chandelier varies and should certainly do a potentially lethal amount of damage to a regular mook it by no means compares to being hit with an actual weapon.</p></blockquote><p></p>
[QUOTE="timASW, post: 6012759, member: 6698787"] In my example there were 3 RULES, to remember. How to catch on fire, how to put out fire and what damage dice to roll. And no the chandelier does not need a to-hit roll. Its an area affect. Yours needs on the other hand to remember different amounts of damage for each target of the effect, different powers for each possible character to move the opponent, Powers to possibly pin the opponent, You need to check an effects table for christs sake..... 3 rules in 3e versus a the movement chapter, the stunts section, a dozen different powers AND a special effects chart for christs sake..... its not even close. 4e's is way, way more complicated. And more then that, all the things you mentioned as good are most of the PROBLEM with the 4e system. PC's[COLOR="Red"] shouldnt[/COLOR] be able to just toss everyone around willing nilly against their will. Throwing someone at a bonfire[COLOR="Red"] shouldnt[/COLOR] be a more optimal choice then hitting them with a sword. A brief contact like that and your talking about mainly 2nd degree burns and only a very small amount of 3rd degree. Stabbing them or hitting them in head with a hammer is Far, Far, more lethal then falling into what is essentially a campfire for a few seconds. The lethality of a chandelier varies and should certainly do a potentially lethal amount of damage to a regular mook it by no means compares to being hit with an actual weapon. [/QUOTE]
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