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<blockquote data-quote="Neonchameleon" data-source="post: 6016677" data-attributes="member: 87792"><p>My reading on it is that there are two different games both under the heading of "Dungeons and Dragons." Gygax designed the game mostly around dungeons, and oD&D works very well for that purpose.</p><p></p><p>Something went wrong starting in <em>1984</em> with the publication of the Dragonlance saga. Which was the first of the major "Dragons" strands. It took off. And then something went <em>badly</em> wrong in 1985. Something known as the Blume Brothers and Lorraine Williams. Then came 2e which, although superficially little different to 1e changed the direction of D&D from dungeoncrawling to epic quests. The main change from 1e to 2e wasn't demons to tanar'i (or whatever) it was a change in what you were rewarded for doing. 2e was an attempt to use a game about dungeoncrawling to go questing. 3e was an attempt to put that on a rational basis - but didn't check what the game was about so it was still the core of a game about gritty dungeoncrawls written by people who wanted epic quests. What went wrong was with the rebasis 3.X tried to keep both games but shifted hard to the epic quest science. 4e realised that there were two separate games there and decided to be a d20 game about the epic quests that had been in D&D since the Dragonlance saga and taking it over since 2e first came out.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6016677, member: 87792"] My reading on it is that there are two different games both under the heading of "Dungeons and Dragons." Gygax designed the game mostly around dungeons, and oD&D works very well for that purpose. Something went wrong starting in [I]1984[/I] with the publication of the Dragonlance saga. Which was the first of the major "Dragons" strands. It took off. And then something went [I]badly[/I] wrong in 1985. Something known as the Blume Brothers and Lorraine Williams. Then came 2e which, although superficially little different to 1e changed the direction of D&D from dungeoncrawling to epic quests. The main change from 1e to 2e wasn't demons to tanar'i (or whatever) it was a change in what you were rewarded for doing. 2e was an attempt to use a game about dungeoncrawling to go questing. 3e was an attempt to put that on a rational basis - but didn't check what the game was about so it was still the core of a game about gritty dungeoncrawls written by people who wanted epic quests. What went wrong was with the rebasis 3.X tried to keep both games but shifted hard to the epic quest science. 4e realised that there were two separate games there and decided to be a d20 game about the epic quests that had been in D&D since the Dragonlance saga and taking it over since 2e first came out. [/QUOTE]
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