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<blockquote data-quote="Greg K" data-source="post: 6017438" data-attributes="member: 5038"><p>The change in direction that you mention was occurring in segments of the community before Dragonlance. By 1984, many gamers had already been moving out of the dungeon and away from gold for XP in favor of epic quests and story/quests like solving urban murder mysteries, dealing with court intrigue, and "rescuing the princess" style adventures. About the time of the release of Dragonlance, 1984, we were already seeing articles in Dragon like Katherine Kerr's Beyond the Dungeon. It is possible that the articles that appeared in Dragon during July and August might have been inspired by the article (I don't recall the month that the novels and modules were released). However, it is just as likely that the release of the articles and Dragonlance were a matter of coincidental timing. </p><p></p><p> Then, there is Dragonlance, itself, which started as a campaign by Hickman and Weiss and both preceded and inspired the novels and modules.</p><p></p><p>If anything, Dragonlance this other style of play to the forefront and the popularity inspired the designers of 2e, many of whom were ficition writers or aspiring fiction writers, to, officially, support the style of play.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6017438, member: 5038"] The change in direction that you mention was occurring in segments of the community before Dragonlance. By 1984, many gamers had already been moving out of the dungeon and away from gold for XP in favor of epic quests and story/quests like solving urban murder mysteries, dealing with court intrigue, and "rescuing the princess" style adventures. About the time of the release of Dragonlance, 1984, we were already seeing articles in Dragon like Katherine Kerr's Beyond the Dungeon. It is possible that the articles that appeared in Dragon during July and August might have been inspired by the article (I don't recall the month that the novels and modules were released). However, it is just as likely that the release of the articles and Dragonlance were a matter of coincidental timing. Then, there is Dragonlance, itself, which started as a campaign by Hickman and Weiss and both preceded and inspired the novels and modules. If anything, Dragonlance this other style of play to the forefront and the popularity inspired the designers of 2e, many of whom were ficition writers or aspiring fiction writers, to, officially, support the style of play. [/QUOTE]
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