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<blockquote data-quote="timASW" data-source="post: 6019986" data-attributes="member: 6698787"><p>I can tell you what works for me. Basically a couple years into the 3e systems life cycle I moved and forgot the box with all my gaming books somehow. So I just adjudicated the game the same way I did AD&D. </p><p></p><p>I started by telling everyone "if you want to try something not covered by the the basic rules just say what it is and we'll figure out a way to work it real quick and if the rules say no but you think you should be able to anyway then let me know... and we'll figure out a way to let you at least try it. " </p><p></p><p>Then I had monsters and NPC's do off the wall stuff a few times a session at least as ongoing examples to everyone. </p><p></p><p>I wound up using a lot of ability checks, saving throws and skills and nothing complicated. </p><p></p><p><u>If they want to try something physical</u> its probably athletics or tumble, if those dont make sense a STR or DEX check. Often opposed ( i like opposed rolls). Its not hard to get everyone to agree on what would be a fair stat or skill for most stuff. </p><p></p><p><u>If they want to avoid something happening to them, pick a save.</u> They're pretty clear cut in 99% of cases. </p><p></p><p></p><p>Eventually I bought all the books again but I found I didnt really like using them mid-session so I just kept right on adjudicating stuff on the fly like I did before. Now I do it with most systems I play and I find everything flows much much better and simpler. </p><p></p><p></p><p>*** Theres a couple of times you'll have to tell rules lawyers "Sorry I dont like that so thats not the way I'm working it. " As long as your basically fair, keep the game moving along and everyone having fun you wont have any trouble getting the majority of the group to side with you against him stopping the game to look stuff up and argue minutia.</p></blockquote><p></p>
[QUOTE="timASW, post: 6019986, member: 6698787"] I can tell you what works for me. Basically a couple years into the 3e systems life cycle I moved and forgot the box with all my gaming books somehow. So I just adjudicated the game the same way I did AD&D. I started by telling everyone "if you want to try something not covered by the the basic rules just say what it is and we'll figure out a way to work it real quick and if the rules say no but you think you should be able to anyway then let me know... and we'll figure out a way to let you at least try it. " Then I had monsters and NPC's do off the wall stuff a few times a session at least as ongoing examples to everyone. I wound up using a lot of ability checks, saving throws and skills and nothing complicated. [U]If they want to try something physical[/U] its probably athletics or tumble, if those dont make sense a STR or DEX check. Often opposed ( i like opposed rolls). Its not hard to get everyone to agree on what would be a fair stat or skill for most stuff. [U]If they want to avoid something happening to them, pick a save.[/U] They're pretty clear cut in 99% of cases. Eventually I bought all the books again but I found I didnt really like using them mid-session so I just kept right on adjudicating stuff on the fly like I did before. Now I do it with most systems I play and I find everything flows much much better and simpler. *** Theres a couple of times you'll have to tell rules lawyers "Sorry I dont like that so thats not the way I'm working it. " As long as your basically fair, keep the game moving along and everyone having fun you wont have any trouble getting the majority of the group to side with you against him stopping the game to look stuff up and argue minutia. [/QUOTE]
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