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<blockquote data-quote="AbdulAlhazred" data-source="post: 6022792" data-attributes="member: 82106"><p>Yeah, I thought overall 4e MCing has a lot going for it. Hybrids work pretty well. The downside is the need for a hybrid writeup for each class. These weren't always flawless and some classes clearly hybridized better than others (Swordmage, Warlock, Paladin, and Avenger seem to have been the best IME). A few others simply didn't seem to work well at all as hybrids, but overall Hybrids made an excellent way to create a character that just didn't fit well within the existing classes. I suspect a cleaned up basic class hierarchy with a few less classes and built from the start with hybrids in mind would work quite well.</p><p></p><p>4e MCing really works as a "I'm changing my ways" or "I want to learn a new tactic in a different tradition" kind of thing. It was definitely somewhat overpriced in 4e but that's very easy to fix. There's some good synergy here too with Themes, which can reinforce your MCing efforts or vice versa. </p><p></p><p>It is a FAR less problematical system than 3e's. 3e's MCing has a few problems. One is just the geometrically increasing amount of combinations of almost anything that can happen with different classes as you increase the number of classes and class features. This can happen with hybrids too, but they can only combine at level 1 and you can cut things out. PrCs just amplify this problem too. Secondly you cannot MC at level 1 in 3e (aside some extra special case rules that add more moving parts). The issues with front loading of classes and cherry picking also forces you to either make MC specific versions of 3e style classes or seriously alter the class progressions in undesirable ways.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6022792, member: 82106"] Yeah, I thought overall 4e MCing has a lot going for it. Hybrids work pretty well. The downside is the need for a hybrid writeup for each class. These weren't always flawless and some classes clearly hybridized better than others (Swordmage, Warlock, Paladin, and Avenger seem to have been the best IME). A few others simply didn't seem to work well at all as hybrids, but overall Hybrids made an excellent way to create a character that just didn't fit well within the existing classes. I suspect a cleaned up basic class hierarchy with a few less classes and built from the start with hybrids in mind would work quite well. 4e MCing really works as a "I'm changing my ways" or "I want to learn a new tactic in a different tradition" kind of thing. It was definitely somewhat overpriced in 4e but that's very easy to fix. There's some good synergy here too with Themes, which can reinforce your MCing efforts or vice versa. It is a FAR less problematical system than 3e's. 3e's MCing has a few problems. One is just the geometrically increasing amount of combinations of almost anything that can happen with different classes as you increase the number of classes and class features. This can happen with hybrids too, but they can only combine at level 1 and you can cut things out. PrCs just amplify this problem too. Secondly you cannot MC at level 1 in 3e (aside some extra special case rules that add more moving parts). The issues with front loading of classes and cherry picking also forces you to either make MC specific versions of 3e style classes or seriously alter the class progressions in undesirable ways. [/QUOTE]
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