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Community
General Tabletop Discussion
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What 5e rule/option/class do you wish you saw in play MORE?
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<blockquote data-quote="Xaelvaen" data-source="post: 7257906" data-attributes="member: 6681906"><p>That's one I'll second. I rarely give out any statistical bonuses, in that regard, to my magic items for my games. In my current game (Level 13s on a quest to stop the 4 Horsemen of the Apocalypse), I gave a player a sword called 'Endbringer' which has 6 runes on it, each one able to be activated once per day. While there are no static bonuses to attack and damage, it does count as magic. Each of the runes heightens an aspect of her character when triggered. Sadly, in that she's a bard, she's already doing so so so much every single turn, and tracks so much, I'm imagining its hard to keep up with when she uses those runes, or even when she should. She hasn't had it long, so I'm hoping she'll get more into the groove of using it.</p><p></p><p>As for what I'd personally add to the conversation, we use a rule of 'plot points' which allow you to dictate small factual bits about situations. If there's an Airship crash and all the NPCs are gonna kick the bucket, a player can spend a plot point to say a certain npc they particularly enjoyed the company of, survived the crash. You can use it in combat to say there's a stack of crates in the alley that I just didn't describe originally or didn't draw into the scene. You earn them through good roleplaying and introducing new elements to the story that aren't necessarily beneficial to you or your group. (I even reward them for helping the old memory-jarred DM remember status effects lol).</p><p></p><p>I'd love to see this sort of thing introduced into not only more DnD games, but some of the other games I play when I don't have to DM. My players, when they DM for me (like my birthday), they try to keep up with rewarding this sort of thing, but since they're so unaccustomed to it, it's not on the top of their heads - and that's cool and understandable. Just a tiny 'wish for more' I would put it.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7257906, member: 6681906"] That's one I'll second. I rarely give out any statistical bonuses, in that regard, to my magic items for my games. In my current game (Level 13s on a quest to stop the 4 Horsemen of the Apocalypse), I gave a player a sword called 'Endbringer' which has 6 runes on it, each one able to be activated once per day. While there are no static bonuses to attack and damage, it does count as magic. Each of the runes heightens an aspect of her character when triggered. Sadly, in that she's a bard, she's already doing so so so much every single turn, and tracks so much, I'm imagining its hard to keep up with when she uses those runes, or even when she should. She hasn't had it long, so I'm hoping she'll get more into the groove of using it. As for what I'd personally add to the conversation, we use a rule of 'plot points' which allow you to dictate small factual bits about situations. If there's an Airship crash and all the NPCs are gonna kick the bucket, a player can spend a plot point to say a certain npc they particularly enjoyed the company of, survived the crash. You can use it in combat to say there's a stack of crates in the alley that I just didn't describe originally or didn't draw into the scene. You earn them through good roleplaying and introducing new elements to the story that aren't necessarily beneficial to you or your group. (I even reward them for helping the old memory-jarred DM remember status effects lol). I'd love to see this sort of thing introduced into not only more DnD games, but some of the other games I play when I don't have to DM. My players, when they DM for me (like my birthday), they try to keep up with rewarding this sort of thing, but since they're so unaccustomed to it, it's not on the top of their heads - and that's cool and understandable. Just a tiny 'wish for more' I would put it. [/QUOTE]
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What 5e rule/option/class do you wish you saw in play MORE?
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