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What 5e rule/option/class do you wish you saw in play MORE?
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<blockquote data-quote="Xaelvaen" data-source="post: 7258133" data-attributes="member: 6681906"><p>You could try my trick, if you think it would assist you and your group. During character creation, I ask players what sorts of downtimes they have - do they like gambling, crafting, etc, etc, and I remind them vehemently during creation that these will be important.</p><p></p><p>Usually at least once during a campaign, I'll make a downtime part of the main adventure - like, they need to wait 2 weeks before an event will happen and they need to carouse to be part of the community by the time it does, or they need to create items (based on aforementioned crafts) in order to properly find an opening to gain the information they need.</p><p></p><p><strong>Example:</strong> In a magical-technology world, there was a nation that held a <strong>Technology Invitational</strong> (sort of like E3), and the only chance the characters had at getting to the Big Bad, was through having an item the judges would deem worthy of an invitation. Of course, during character creation, one of them decided he was an inventor during his youth, and still tinkered while on the road. Another said that while she had no expertise in the manufacturing of such things, she loved collecting them in her travels (thus she had a great idea of what would draw people's attention). They worked together, with the rest of the party assisting for speed, to create a free-floating orb that could record, with magical precision, the events that happened around it in a 120ft Dome, one direction at a time.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7258133, member: 6681906"] You could try my trick, if you think it would assist you and your group. During character creation, I ask players what sorts of downtimes they have - do they like gambling, crafting, etc, etc, and I remind them vehemently during creation that these will be important. Usually at least once during a campaign, I'll make a downtime part of the main adventure - like, they need to wait 2 weeks before an event will happen and they need to carouse to be part of the community by the time it does, or they need to create items (based on aforementioned crafts) in order to properly find an opening to gain the information they need. [B]Example:[/B] In a magical-technology world, there was a nation that held a [B]Technology Invitational[/B] (sort of like E3), and the only chance the characters had at getting to the Big Bad, was through having an item the judges would deem worthy of an invitation. Of course, during character creation, one of them decided he was an inventor during his youth, and still tinkered while on the road. Another said that while she had no expertise in the manufacturing of such things, she loved collecting them in her travels (thus she had a great idea of what would draw people's attention). They worked together, with the rest of the party assisting for speed, to create a free-floating orb that could record, with magical precision, the events that happened around it in a 120ft Dome, one direction at a time. [/QUOTE]
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