Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What 5e skill gives you streetwise?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 6831155" data-attributes="member: 6701872"><p>I don't find the idea of boiling all this stuff down to a die roll to be a good one. As such, I don't find the idea of lumping all these barely related activities together in a single proficiency to be a good idea.</p><p></p><p>Instead, I would handle each situation you describe on a case-by-case basis, as follows:</p><p></p><p><strong>Gathering Rumors:</strong> The player tells me where their character goes, and who they ask what questions, or at least who they attempt to overhear - and in almost all cases, I just give them info that makes sense for them to gain by doing whatever they did. Example: Player tells me their character heads to a local tavern, plops down a couple gold coins on the bar and says "A drink, barkeep, and the latest gossip if you've got it," and I tell the player the barkeep supplies a beverage, pockets the coins, and what gossip the barkeep shares.</p><p></p><p><strong>Finding the likely location of the thieves guild</strong>The player tells me how they are looking; a criminal background character might just get in touch with their contacts, are already know where it is; another sort of character might go about investigating and looking for clues (and might, but won't necessarily, end up rolling an Intelligence (Investigation) check in the process); and another still might simply bait a pickpocket with a display of wealth and then ask, or follow the thief to find the location. If the city is over-run enough with crime, it might even be so easy as to ask anyone where it is because everyone knows where the crime boss(es) hangs out and no one dares do anything against them.</p><p></p><p><strong>Tracking down a seller of a desired item</strong>Sellers want to be found, so I never make this more difficult than the player saying "I ask around town to see if anyone is selling what I'm looking for."</p><p></p><p><strong>Knowing the affiliation of some n'er do wells you bump into</strong>If they aren't wearing some indicator, don't give a name that you can have heard rumor about the affiliations of, aren't bragging about these affiliations or bringing them up for some other reason, or haven't been recently seen on a wanted poster that listed their affiliation - or the character has been told this information for certain in some other fashion - then you just don't know. Better ask somebody.</p><p></p><p><strong>Finding a lost puppy</strong>That's a tracking job, albeit a particular hard one, but is usually just a mix of asking people if they've seen the puppy, following any tracks that are found, or investigating any clues that are found should this "lost puppy" situation actually be a "puppy-napping". But the process is one that will require much more role-play and character input than "I roll X to find that puppy."</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6831155, member: 6701872"] I don't find the idea of boiling all this stuff down to a die roll to be a good one. As such, I don't find the idea of lumping all these barely related activities together in a single proficiency to be a good idea. Instead, I would handle each situation you describe on a case-by-case basis, as follows: [B]Gathering Rumors:[/B] The player tells me where their character goes, and who they ask what questions, or at least who they attempt to overhear - and in almost all cases, I just give them info that makes sense for them to gain by doing whatever they did. Example: Player tells me their character heads to a local tavern, plops down a couple gold coins on the bar and says "A drink, barkeep, and the latest gossip if you've got it," and I tell the player the barkeep supplies a beverage, pockets the coins, and what gossip the barkeep shares. [B]Finding the likely location of the thieves guild[/B]The player tells me how they are looking; a criminal background character might just get in touch with their contacts, are already know where it is; another sort of character might go about investigating and looking for clues (and might, but won't necessarily, end up rolling an Intelligence (Investigation) check in the process); and another still might simply bait a pickpocket with a display of wealth and then ask, or follow the thief to find the location. If the city is over-run enough with crime, it might even be so easy as to ask anyone where it is because everyone knows where the crime boss(es) hangs out and no one dares do anything against them. [B]Tracking down a seller of a desired item[/B]Sellers want to be found, so I never make this more difficult than the player saying "I ask around town to see if anyone is selling what I'm looking for." [B]Knowing the affiliation of some n'er do wells you bump into[/B]If they aren't wearing some indicator, don't give a name that you can have heard rumor about the affiliations of, aren't bragging about these affiliations or bringing them up for some other reason, or haven't been recently seen on a wanted poster that listed their affiliation - or the character has been told this information for certain in some other fashion - then you just don't know. Better ask somebody. [B]Finding a lost puppy[/B]That's a tracking job, albeit a particular hard one, but is usually just a mix of asking people if they've seen the puppy, following any tracks that are found, or investigating any clues that are found should this "lost puppy" situation actually be a "puppy-napping". But the process is one that will require much more role-play and character input than "I roll X to find that puppy." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What 5e skill gives you streetwise?
Top