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What 5e spinoffs would you like to see?
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<blockquote data-quote="Mistwell" data-source="post: 7408327" data-attributes="member: 2525"><p>Mutants and Masterminds did a superb job (in my opinion) of advancement for superheroes. And I'd say frequently Marvel superheroes grow in their abilities over time. The cause of this growth might be new writers in the comics over the years, but in-setting the characters are able to do new and more useful things. Take the Fantastic Four: Reed Richards builds a new handy device. Sue Storm can expand her shield and grows in martial prowess. Johnny Storm can form his fire into more shapes and control fires near him and melt bullets that come close to him, all over time. The Thing can lift more, gains higher endurance and resistance to damage, and eventually can change his shape back to human or Thing form at will. </p><p></p><p>It's not how we think of Marvel heroes because it takes years for these changes to happen in the comics (as a generalization). But I don't think that's unusual for RPGs. The power curve in D&D is also best explained as happening over a larger period of time. A Wizard might grow from casting sleep once a day to casting Wish once a day in-game over a single campaign, but if one were to write a story about it you'd probably spread that story out over a much longer period of time. </p><p></p><p>Regardless, the Marvel Superheros Game that TSR published was incredibly fun, and was loosely based on D&D Basic. You started around level 10 roughly (though that's very rough in estimate - it's not really the equivalent level 10 in D&D). Experience Points were in the form of Karma, and could be spent sort-of like Inspiration (though really more like old Hero points), and also on increasing attributes and powers. It also had a tie-in to the alignment system (kill someone and you lose Karma points). </p><p></p><p>I think a good RPG creator could adapt the 5e rules, roughly speaking, to a new Marvel Superhero Game. And, I think given the popuilarity of both D&D and the Marvel universe in movies right now, this may well be the right time to try such a game. But, it should be through WOTC and not a third party. I love Green Ronin's products and I think they did an amazing job with M&M, but I'd like to see WOTC tackle superheroes again, like TSR did before them.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7408327, member: 2525"] Mutants and Masterminds did a superb job (in my opinion) of advancement for superheroes. And I'd say frequently Marvel superheroes grow in their abilities over time. The cause of this growth might be new writers in the comics over the years, but in-setting the characters are able to do new and more useful things. Take the Fantastic Four: Reed Richards builds a new handy device. Sue Storm can expand her shield and grows in martial prowess. Johnny Storm can form his fire into more shapes and control fires near him and melt bullets that come close to him, all over time. The Thing can lift more, gains higher endurance and resistance to damage, and eventually can change his shape back to human or Thing form at will. It's not how we think of Marvel heroes because it takes years for these changes to happen in the comics (as a generalization). But I don't think that's unusual for RPGs. The power curve in D&D is also best explained as happening over a larger period of time. A Wizard might grow from casting sleep once a day to casting Wish once a day in-game over a single campaign, but if one were to write a story about it you'd probably spread that story out over a much longer period of time. Regardless, the Marvel Superheros Game that TSR published was incredibly fun, and was loosely based on D&D Basic. You started around level 10 roughly (though that's very rough in estimate - it's not really the equivalent level 10 in D&D). Experience Points were in the form of Karma, and could be spent sort-of like Inspiration (though really more like old Hero points), and also on increasing attributes and powers. It also had a tie-in to the alignment system (kill someone and you lose Karma points). I think a good RPG creator could adapt the 5e rules, roughly speaking, to a new Marvel Superhero Game. And, I think given the popuilarity of both D&D and the Marvel universe in movies right now, this may well be the right time to try such a game. But, it should be through WOTC and not a third party. I love Green Ronin's products and I think they did an amazing job with M&M, but I'd like to see WOTC tackle superheroes again, like TSR did before them. [/QUOTE]
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