Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What 5e spinoffs would you like to see?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7408391" data-attributes="member: 996"><p>Yeah, that'd've been the one that used the same utterly-un-D&D-like column-shifting FASE-RIP system as TSR's Marvel Super Heroes. I picked it up, disliked it as totally unlike the prior two eds of GW, and never really played or followed it much, so can't comment beyond that. </p><p>The 1st ed was D&D-like in using 6 attributes (substituting Mental Strength for Wisdom), d20 attack rolls, matrixes and the like. It was different in level having less of an impact, lacking classes entirely, and much less access to healing. 2nd was similar.</p><p></p><p> Yes, I have (someone ran it at our FLGS the other week, in fact). Gamma World has ranged from comparatively serious to completely whacky over the years, generally erring on the side of the latter. The 7th ed was about as far as it's ever gotten on the beer & pretzels whacky end of the spectrum, it was a lot of fun, character generation was lightning-fast, yet characters comparatively balanced with eachother relative to other editions (which might not be saying much), and play was reasonably simple, with no daily resources to track (you just regained all your hps and any expended mutations (which could also 'flux' and change on you in the middle of combat) at the end of each encounter) and ammo & artifacts just kinda coming and going at random...</p><p></p><p> The 5th ed used the Alternity system that TSR was pushing at the time. 4th pre-dated d20, but was actually decidedly d20-like, possibly it influenced d20. The nominal '6th' ed of Gamma World used d20 Modern, and it was probably the most 'serious' edition, trying to be all plausibly futurist, it featured firearms, rogue AIs and killer industrial nanites instead of old-school robots, rayguns, and mutants - it was done by Sword & Sorcery Studios (WWGS spin-off that did d20 games instead of Storyteller), however, and recent recountings of the game's history by WotC omit it (rightly so, IMHO), and substitute 'Omega World,' which appeared in a Dungeon Magazine, and used the d20 system to good effect.</p><p>Something like Omega World could be published using the d20 system, and few 5e-isms, like Adv/Dis & BA - actually, Omega World used a clunky healing sub-system called 'Reserves,' and 5e style HD (using the old-school GW convention of getting 1 HD per point of CON), could work quite smoothly for that.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7408391, member: 996"] Yeah, that'd've been the one that used the same utterly-un-D&D-like column-shifting FASE-RIP system as TSR's Marvel Super Heroes. I picked it up, disliked it as totally unlike the prior two eds of GW, and never really played or followed it much, so can't comment beyond that. The 1st ed was D&D-like in using 6 attributes (substituting Mental Strength for Wisdom), d20 attack rolls, matrixes and the like. It was different in level having less of an impact, lacking classes entirely, and much less access to healing. 2nd was similar. Yes, I have (someone ran it at our FLGS the other week, in fact). Gamma World has ranged from comparatively serious to completely whacky over the years, generally erring on the side of the latter. The 7th ed was about as far as it's ever gotten on the beer & pretzels whacky end of the spectrum, it was a lot of fun, character generation was lightning-fast, yet characters comparatively balanced with eachother relative to other editions (which might not be saying much), and play was reasonably simple, with no daily resources to track (you just regained all your hps and any expended mutations (which could also 'flux' and change on you in the middle of combat) at the end of each encounter) and ammo & artifacts just kinda coming and going at random... The 5th ed used the Alternity system that TSR was pushing at the time. 4th pre-dated d20, but was actually decidedly d20-like, possibly it influenced d20. The nominal '6th' ed of Gamma World used d20 Modern, and it was probably the most 'serious' edition, trying to be all plausibly futurist, it featured firearms, rogue AIs and killer industrial nanites instead of old-school robots, rayguns, and mutants - it was done by Sword & Sorcery Studios (WWGS spin-off that did d20 games instead of Storyteller), however, and recent recountings of the game's history by WotC omit it (rightly so, IMHO), and substitute 'Omega World,' which appeared in a Dungeon Magazine, and used the d20 system to good effect. Something like Omega World could be published using the d20 system, and few 5e-isms, like Adv/Dis & BA - actually, Omega World used a clunky healing sub-system called 'Reserves,' and 5e style HD (using the old-school GW convention of getting 1 HD per point of CON), could work quite smoothly for that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What 5e spinoffs would you like to see?
Top