Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What 5th edition needs to achieve IMO
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Odhanan" data-source="post: 5769460" data-attributes="member: 12324"><p>What 5th edition needs to achieve IMO:</p><p></p><p><a href="http://www.wizards.com/dnd/Article.aspx?x=dnd%2F4ll%2F20120109" target="_blank">WotC's stated intent</a> is to allow all gamers, regardless of their play styles or system preferences, to enjoy the new game and make it their own.</p><p></p><p>I have one recipe that might be a winner towards that goal.</p><p></p><p>I believe the OD&D (1974) format was a winning idea that came to be pretty much by accident at the time (lack of budget, different settings between Gygax and Arneson, etc): the game itself, simple, which sparked your imagination to play the game without much strings attached, and then the Supplements, which each had their own takes on the game, adding this or that element of play, that you could use separately, or in combination to each other, or just as inspiration to your own private 'supplement', so you could take the game in the directions you wanted.</p><p></p><p>What I think could work is first, a simple, loose core game that you can play like B/X D&D, create characters in 5-10 minutes tops, that includes the focus on exploration and adventure, advice on building the dungeon and the wilderness, how to come up with your own environments and so on, that you can expand on on your own and provides the tools to do so, that is NOT bound to tactical miniatures and grids or any particular play style.</p><p></p><p>Format would ideally be a box with three little booklets inside that you can easily handle at the game table, sheets of reference and dice. This would be a game first, not a series of huge, scary-looking tomes like has been the case since AD&D's days up to now.</p><p></p><p>THEN would come the supplements, adding selected elements to the basic frame of the game which you can use separately or in combination with each other to create your own game experience catering to your specific needs and play style. One supplement to add tactical mini combat to the game. One supplement adding layers of character descriptions and customization via rules like feats, expanded codified class abilities and the like. One supplement that focuses on building grand epics and changing the game into a storytelling exercise. One supplement about open universes and the sandbox playstyle. And so on, so forth. Maybe these could have different colors for their covers, or boxes, that people could associate with Mentzer D&D.</p><p></p><p>What we would be looking at would be a Swiss Army knife/D&D game, with the core being basically B/X or similar in spirit and execution, and the supplements adding a tool to the basic knife frame so YOU can make the game what you really want it to be for you and your friends at the game table. That could be a winning recipe with most fans of the game.</p><p></p><p>And one last thought: get off the supplement and editions treadmill, WotC. Create this simple core, and then you can reinvent the supplements ad nauseam to create an infinity of game play experiences. Stay on the treadmill, and see your fan base disintegrate ever further into oblivion.</p><p></p><p>Next move is yours.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 5769460, member: 12324"] What 5th edition needs to achieve IMO: [URL="http://www.wizards.com/dnd/Article.aspx?x=dnd%2F4ll%2F20120109"]WotC's stated intent[/URL] is to allow all gamers, regardless of their play styles or system preferences, to enjoy the new game and make it their own. I have one recipe that might be a winner towards that goal. I believe the OD&D (1974) format was a winning idea that came to be pretty much by accident at the time (lack of budget, different settings between Gygax and Arneson, etc): the game itself, simple, which sparked your imagination to play the game without much strings attached, and then the Supplements, which each had their own takes on the game, adding this or that element of play, that you could use separately, or in combination to each other, or just as inspiration to your own private 'supplement', so you could take the game in the directions you wanted. What I think could work is first, a simple, loose core game that you can play like B/X D&D, create characters in 5-10 minutes tops, that includes the focus on exploration and adventure, advice on building the dungeon and the wilderness, how to come up with your own environments and so on, that you can expand on on your own and provides the tools to do so, that is NOT bound to tactical miniatures and grids or any particular play style. Format would ideally be a box with three little booklets inside that you can easily handle at the game table, sheets of reference and dice. This would be a game first, not a series of huge, scary-looking tomes like has been the case since AD&D's days up to now. THEN would come the supplements, adding selected elements to the basic frame of the game which you can use separately or in combination with each other to create your own game experience catering to your specific needs and play style. One supplement to add tactical mini combat to the game. One supplement adding layers of character descriptions and customization via rules like feats, expanded codified class abilities and the like. One supplement that focuses on building grand epics and changing the game into a storytelling exercise. One supplement about open universes and the sandbox playstyle. And so on, so forth. Maybe these could have different colors for their covers, or boxes, that people could associate with Mentzer D&D. What we would be looking at would be a Swiss Army knife/D&D game, with the core being basically B/X or similar in spirit and execution, and the supplements adding a tool to the basic knife frame so YOU can make the game what you really want it to be for you and your friends at the game table. That could be a winning recipe with most fans of the game. And one last thought: get off the supplement and editions treadmill, WotC. Create this simple core, and then you can reinvent the supplements ad nauseam to create an infinity of game play experiences. Stay on the treadmill, and see your fan base disintegrate ever further into oblivion. Next move is yours. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What 5th edition needs to achieve IMO
Top