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What 5th edition needs to achieve IMO
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<blockquote data-quote="DonTadow" data-source="post: 5769576" data-attributes="member: 22622"><p>Any system that does not have a legitimate revenue stream for Hasbro, will fail, no matter how much we love it. IF they abandon the frequent book releases and incorporate a more open OGL, how does WOTC make money. </p><p></p><p>Then it hit me, especially since I work for a company that does this with educational college text books. </p><p></p><p>WOTC needs to finally deliver on the e-tools format of the future. Create a piece of software that is unique to the DND experience. I do not need digital maps and such. But an enhanced form of a reader, that can snag all NPCs, maybe even add images on them. Make the DM process easier. It doesnt need a map function, (which would be fine as an add on but you don't want customers to choose between digital maps, minis and the human brain imagination. </p><p></p><p>Whereas everything would be OGL, this specific tool would only house WOTC books, thus making it valuable to buy the WOTC book addons for hte tool. Cloud computing allows a much safer environment from Piracy. </p><p></p><p>3rd party people can still make books and stuff, and pay WOTC a fee to convert their titles to the DND reader. The books can still be available in PDF format or hard copy. Thus WOTC still maintains a product that is exlcusive to thier own while presenting cooperation with the gaming community. </p><p></p><p>Game wise, steal from the enhancements Pathfinder introduced. Reduced number of skills, a simple system for combat maneuvers (this was originally mearls idea in Iron Heroes) and capitalize on where it failed. Take away spells per day, spells known. It is confusing for new gamers. Incorporate a spell point system with variation and flexiability (a variation of Ptolus perhaps). </p><p></p><p>5e can not do anything wierd. NO tieflings and half-dragons in the main races. Just give me humans, elves, dwarves and little people. </p><p></p><p>As for classes, I'm old school. I said this 5 years ago. Only release 4 to 6 classes EVER. Warrior, Priest, Thief, Wizard. From there, create an advanced class system or use a feat mechanic to alter abilities. The system needs to be simple enough where a alchemist wizard works like a elementist wizard but the powers are distinct.</p><p></p><p>Also, get rid of Skills (gasp). Associate the main abilities with general things you can do with them (charisma for diplomacy etc). And then use that feat system to add bonuses to those roles for certain actions. Thus, you let characters only choose </p><p>1. race, 2 class, 3 feats. </p><p>Everything is based off of that. You have a few blank lines on the side of the character sheet for skill bonuses (which again are rolled up in the feat you chose). So Say i choose cleave, it's rolled into acrobatics, and i get a +2 to it. from it. </p><p></p><p>Then imput a rule, you can not have a bonus higher than your level. That will stop the min/maxers.</p><p></p><p>Oh, and get rid of rolling for ability scores. Just use a simple array. And allow rolling to be an advanced class generation.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5769576, member: 22622"] Any system that does not have a legitimate revenue stream for Hasbro, will fail, no matter how much we love it. IF they abandon the frequent book releases and incorporate a more open OGL, how does WOTC make money. Then it hit me, especially since I work for a company that does this with educational college text books. WOTC needs to finally deliver on the e-tools format of the future. Create a piece of software that is unique to the DND experience. I do not need digital maps and such. But an enhanced form of a reader, that can snag all NPCs, maybe even add images on them. Make the DM process easier. It doesnt need a map function, (which would be fine as an add on but you don't want customers to choose between digital maps, minis and the human brain imagination. Whereas everything would be OGL, this specific tool would only house WOTC books, thus making it valuable to buy the WOTC book addons for hte tool. Cloud computing allows a much safer environment from Piracy. 3rd party people can still make books and stuff, and pay WOTC a fee to convert their titles to the DND reader. The books can still be available in PDF format or hard copy. Thus WOTC still maintains a product that is exlcusive to thier own while presenting cooperation with the gaming community. Game wise, steal from the enhancements Pathfinder introduced. Reduced number of skills, a simple system for combat maneuvers (this was originally mearls idea in Iron Heroes) and capitalize on where it failed. Take away spells per day, spells known. It is confusing for new gamers. Incorporate a spell point system with variation and flexiability (a variation of Ptolus perhaps). 5e can not do anything wierd. NO tieflings and half-dragons in the main races. Just give me humans, elves, dwarves and little people. As for classes, I'm old school. I said this 5 years ago. Only release 4 to 6 classes EVER. Warrior, Priest, Thief, Wizard. From there, create an advanced class system or use a feat mechanic to alter abilities. The system needs to be simple enough where a alchemist wizard works like a elementist wizard but the powers are distinct. Also, get rid of Skills (gasp). Associate the main abilities with general things you can do with them (charisma for diplomacy etc). And then use that feat system to add bonuses to those roles for certain actions. Thus, you let characters only choose 1. race, 2 class, 3 feats. Everything is based off of that. You have a few blank lines on the side of the character sheet for skill bonuses (which again are rolled up in the feat you chose). So Say i choose cleave, it's rolled into acrobatics, and i get a +2 to it. from it. Then imput a rule, you can not have a bonus higher than your level. That will stop the min/maxers. Oh, and get rid of rolling for ability scores. Just use a simple array. And allow rolling to be an advanced class generation. [/QUOTE]
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