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General Tabletop Discussion
*Pathfinder & Starfinder
What 6th-level spells should any Wizard have?
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<blockquote data-quote="Liquidsabre" data-source="post: 1639271" data-attributes="member: 15635"><p>I've always found the 6th level spell selection to be the hardest to consider as a PC. NPCs OTH is a different matter. I would choose a selection completely different as NPC's tend to consider the longterm (i.e. what would be useful in a life filled mostly of nothing and the occasional attack, usually a surprise). But for a good baseline Wizard I chose:</p><p></p><p><em>Chain Lightning </em> - For "responsible" evocation damage that a Wiz can differentiate between targets, possibly even targeting a primary threat and several minor threats.</p><p> </p><p><em>Dispel Magic, Greater</em> - A more powerful Dispel Magic, always good from coutnerspelling to removing buffs from a fo, to dispelling threatening on-going spell effects.</p><p></p><p><em>Mage's Lucubration</em> - Recall any 5th level or lower spell, a tactically versatile spell that allows use of another lower level spell a second time when either the first casting failed, on-going effect is countered, or a second casting is beneficial due to foe's vulnerability to the spell. A particular bonus when you may not know what it is you will be fighting.</p><p></p><p><em>True Seeing</em> - Pierce through illusions, necessary to avoid confusion or being tricked, possibly resulting in untimely death due to the guile of your attacker, most notably useful when attacked with combinations of illusions: Invisible or Illusory attackers, phantom objects, or misleading images.</p><p></p><p>I'd also include a single <em>Contingency</em> spell on the baseline Wizard, a spell not found normally prepared as it should already be in effect.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1639271, member: 15635"] I've always found the 6th level spell selection to be the hardest to consider as a PC. NPCs OTH is a different matter. I would choose a selection completely different as NPC's tend to consider the longterm (i.e. what would be useful in a life filled mostly of nothing and the occasional attack, usually a surprise). But for a good baseline Wizard I chose: [I]Chain Lightning [/I] - For "responsible" evocation damage that a Wiz can differentiate between targets, possibly even targeting a primary threat and several minor threats. [I]Dispel Magic, Greater[/I] - A more powerful Dispel Magic, always good from coutnerspelling to removing buffs from a fo, to dispelling threatening on-going spell effects. [I]Mage's Lucubration[/I] - Recall any 5th level or lower spell, a tactically versatile spell that allows use of another lower level spell a second time when either the first casting failed, on-going effect is countered, or a second casting is beneficial due to foe's vulnerability to the spell. A particular bonus when you may not know what it is you will be fighting. [I]True Seeing[/I] - Pierce through illusions, necessary to avoid confusion or being tricked, possibly resulting in untimely death due to the guile of your attacker, most notably useful when attacked with combinations of illusions: Invisible or Illusory attackers, phantom objects, or misleading images. I'd also include a single [I]Contingency[/I] spell on the baseline Wizard, a spell not found normally prepared as it should already be in effect. [/QUOTE]
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What 6th-level spells should any Wizard have?
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