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What a creature knows question
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<blockquote data-quote="Zaran" data-source="post: 5678188" data-attributes="member: 56710"><p>The power you describe would be a controller power. The controller is basically controlling how that monster attacks. When I am GM I basically decide how a monster inteprets the condition given them. When a swordmage places an Aegis on a creature it knows that it should probably deal with the swordmage or something bad will happen. It might not know that if it strikes someone else that the swordmage will teleport next to them and stab them. </p><p> </p><p>A good GM should always let the monster make bad decisions or at least decide that it's worth a strike from the fighter to kill the rogue that just jabbed it in the spleen. This keeps encounters fun and gives the player that dropped the condition some gratification that they did something useful.</p><p> </p><p>I listen to the Major Spoilers: Critical Hit podcast and I get annoyed when the GM never ever breaks the mark of the fighter.</p></blockquote><p></p>
[QUOTE="Zaran, post: 5678188, member: 56710"] The power you describe would be a controller power. The controller is basically controlling how that monster attacks. When I am GM I basically decide how a monster inteprets the condition given them. When a swordmage places an Aegis on a creature it knows that it should probably deal with the swordmage or something bad will happen. It might not know that if it strikes someone else that the swordmage will teleport next to them and stab them. A good GM should always let the monster make bad decisions or at least decide that it's worth a strike from the fighter to kill the rogue that just jabbed it in the spleen. This keeps encounters fun and gives the player that dropped the condition some gratification that they did something useful. I listen to the Major Spoilers: Critical Hit podcast and I get annoyed when the GM never ever breaks the mark of the fighter. [/QUOTE]
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