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What a creature knows question
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<blockquote data-quote="Riastlin" data-source="post: 5678374" data-attributes="member: 94022"><p>Well, this really depends on how you look at the power. To me, this type of power seems designed to let you attack the monster without fear of it hitting back. This is particularly good for the squishier PCs who generally do not want to be hit all that often.</p><p> </p><p>Similarly, the purpose of a defender's mark is to encourage the monster to attack the defender (even though it doesn't generate the "cool" effects when it does). After all, defenders generally have higher defenses and more hit points and are as such better able to take a beating. To put it another way, if the monsters aren't attacking the defender, the defender isn't really doing his or her job.</p><p> </p><p>Now all that being said, I again tend to take a look at the intelligence of the monster and then natural ebb and flow of the encounter. If the fighter marks the dragon and then the ranger lights the dragon up for 100 points of damage, the dragon may very well determine that its better to give the fighter a free shot if it might mean taking the ranger out.</p><p> </p><p>Similarly, mindless zombies will generally attack whoever is closest, regardless of any marks. In another example, in my last session the shielding swordmage marked the displacer beast packlord and then ran away while the rest of the party hemmed it in. Basically, the pack lord could have provoked a bunch of AoO's to try to get to the swordmage, or it could take multiple swings at those that were around it (realizing that a lot of the damage would simply be negated by the swordmage's mark). It chose to fight the ones that were actually hurting it.</p><p> </p><p>To put this more concisely, there are a lot of powers that have controllerish effects (even though the class is not a controller). The purpose of controllery powers is to encourage the target to act in a certain way (or to not act in a particular way). It is not to simply add more damage to the power.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5678374, member: 94022"] Well, this really depends on how you look at the power. To me, this type of power seems designed to let you attack the monster without fear of it hitting back. This is particularly good for the squishier PCs who generally do not want to be hit all that often. Similarly, the purpose of a defender's mark is to encourage the monster to attack the defender (even though it doesn't generate the "cool" effects when it does). After all, defenders generally have higher defenses and more hit points and are as such better able to take a beating. To put it another way, if the monsters aren't attacking the defender, the defender isn't really doing his or her job. Now all that being said, I again tend to take a look at the intelligence of the monster and then natural ebb and flow of the encounter. If the fighter marks the dragon and then the ranger lights the dragon up for 100 points of damage, the dragon may very well determine that its better to give the fighter a free shot if it might mean taking the ranger out. Similarly, mindless zombies will generally attack whoever is closest, regardless of any marks. In another example, in my last session the shielding swordmage marked the displacer beast packlord and then ran away while the rest of the party hemmed it in. Basically, the pack lord could have provoked a bunch of AoO's to try to get to the swordmage, or it could take multiple swings at those that were around it (realizing that a lot of the damage would simply be negated by the swordmage's mark). It chose to fight the ones that were actually hurting it. To put this more concisely, there are a lot of powers that have controllerish effects (even though the class is not a controller). The purpose of controllery powers is to encourage the target to act in a certain way (or to not act in a particular way). It is not to simply add more damage to the power. [/QUOTE]
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