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What a DM has to do in 5E
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<blockquote data-quote="ccooke" data-source="post: 6262724" data-attributes="member: 6695890"><p>Heh. I think anyone worried about teleport in 5e needs to read the spell again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>It *looks* almost exactly like the 3e version. </p><p>Just like in 3e, there's a table with percentile results based on how well you know the destination.</p><p>Like in 3e, there's the possibility for a mishap if you aren't very familiar with the target. </p><p>Like in 3e, if you get a mishap you take 1d10 Force damage and then roll on the percentile table again, except this time you roll 1d20+80 instead of 1d100 (so a mishap may recur)</p><p>*un*like 3e, for any location you haven't studied carefully, the mishap percentage is 67% or lower up in every case. Which means that if you try to teleport somewhere that you've don't know extremely well you have a roughly one in three chance of being unavoidably killed by being repeatedly slammed into the barriers between planes until you're a fine paste.</p><p></p><p>Now that is a disincentive <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>(In the specific case of attempting to teleport to a location you've cried, that would be the "viewed once" row of the table. For that row, there's a 26% chance you'll hit the target, a 20% chance you're off target (but near enough), a 20% chance that you end up in a similar area... and a 34% chance of experiencing infinite blunt force trauma until you die)</p></blockquote><p></p>
[QUOTE="ccooke, post: 6262724, member: 6695890"] Heh. I think anyone worried about teleport in 5e needs to read the spell again :-) It *looks* almost exactly like the 3e version. Just like in 3e, there's a table with percentile results based on how well you know the destination. Like in 3e, there's the possibility for a mishap if you aren't very familiar with the target. Like in 3e, if you get a mishap you take 1d10 Force damage and then roll on the percentile table again, except this time you roll 1d20+80 instead of 1d100 (so a mishap may recur) *un*like 3e, for any location you haven't studied carefully, the mishap percentage is 67% or lower up in every case. Which means that if you try to teleport somewhere that you've don't know extremely well you have a roughly one in three chance of being unavoidably killed by being repeatedly slammed into the barriers between planes until you're a fine paste. Now that is a disincentive :-) (In the specific case of attempting to teleport to a location you've cried, that would be the "viewed once" row of the table. For that row, there's a 26% chance you'll hit the target, a 20% chance you're off target (but near enough), a 20% chance that you end up in a similar area... and a 34% chance of experiencing infinite blunt force trauma until you die) [/QUOTE]
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