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<blockquote data-quote="DMZ2112" data-source="post: 6264399" data-attributes="member: 78752"><p>I think my point is that it's not something the dungeon master "has to deal with." It's something the players have to deal with, as part of the game they are playing. The tone of this thread, whether purposeful or not, is that these things the dungeon master "has to deal with" are design flaws. And I refute that. It's not a problem, it's working as intended. It always has.</p><p></p><p>Yes, the players might decide to rest after the very first encounter of the adventure. They might also decide not to search for traps in the Corridor of Death, or disintegrate a miniboss before he can give away the identity of the big bad, or not find the secret door to the third level despite you having a goblin open and shut it in front of them repeatedly while singing "Hello! Ma Baby." <em>Players ruin s**t</em>, it's what they do. Dungeon masters don't "have to deal with" that -- it's what being a dungeon master <em>MEANS</em>. </p><p></p><p></p><p></p><p>As I would expect them to, given what I know about the D&D4 RAW and its focus on resource management. Seven encounters per extended rest in D&D4 just seems unfair, unless you are balancing each encounter at 4/7 strength, in which case you're defeating the purpose...</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6264399, member: 78752"] I think my point is that it's not something the dungeon master "has to deal with." It's something the players have to deal with, as part of the game they are playing. The tone of this thread, whether purposeful or not, is that these things the dungeon master "has to deal with" are design flaws. And I refute that. It's not a problem, it's working as intended. It always has. Yes, the players might decide to rest after the very first encounter of the adventure. They might also decide not to search for traps in the Corridor of Death, or disintegrate a miniboss before he can give away the identity of the big bad, or not find the secret door to the third level despite you having a goblin open and shut it in front of them repeatedly while singing "Hello! Ma Baby." [I]Players ruin s**t[/I], it's what they do. Dungeon masters don't "have to deal with" that -- it's what being a dungeon master [I]MEANS[/I]. As I would expect them to, given what I know about the D&D4 RAW and its focus on resource management. Seven encounters per extended rest in D&D4 just seems unfair, unless you are balancing each encounter at 4/7 strength, in which case you're defeating the purpose... [/QUOTE]
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