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What a DM has to do in 5E
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<blockquote data-quote="Sadras" data-source="post: 6264416" data-attributes="member: 6688277"><p>That is fair but let us examine which rules you did not use from the core PHB:</p><p>Rolling 4d6 for ability scores?</p><p>Arcane Spell Failure and Armour?</p><p>Adding Second Classes - making Training a requirement?</p><p>XP Penalties for Multiclass Characters?</p><p>Access to Skills (training)?</p><p>Cost of Item Creation (Raw Materials, XP, Time...etc)?</p><p>Armour for Unusual Creatures?</p><p>Spellbooks (limitation of 100 pages, each spell takes up 1 page per spell level)?</p><p>Carrying Capacity?</p><p>Concentration checks?</p><p>Spell Components?</p><p>Spell Preparation (Rest, Prep Environment, Prep Time)?</p><p>Spells Copied from Another's Spellbook or a Scroll?</p><p>Replacing and Copying Spellbooks?</p><p></p><p>The less of the above you decide to include, the easier you make it for the spellcasters. </p><p></p><p>And then there is the consideration of your setting. WoTC provides all the spells, however broken you believe them to be, which they might, I do not deny that they are not, your setting sets a precedent for the type of magic that will be wielded within the campaign. WoTC tests the materials up to a point, and sure they make mistakes, but they do not test every single magic setting with the exclusion of half their rules. </p><p>I feel that a lot of 'problems' with the spellcasters could have been mitigated if the extensive rules about magic were included by most groups.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6264416, member: 6688277"] That is fair but let us examine which rules you did not use from the core PHB: Rolling 4d6 for ability scores? Arcane Spell Failure and Armour? Adding Second Classes - making Training a requirement? XP Penalties for Multiclass Characters? Access to Skills (training)? Cost of Item Creation (Raw Materials, XP, Time...etc)? Armour for Unusual Creatures? Spellbooks (limitation of 100 pages, each spell takes up 1 page per spell level)? Carrying Capacity? Concentration checks? Spell Components? Spell Preparation (Rest, Prep Environment, Prep Time)? Spells Copied from Another's Spellbook or a Scroll? Replacing and Copying Spellbooks? The less of the above you decide to include, the easier you make it for the spellcasters. And then there is the consideration of your setting. WoTC provides all the spells, however broken you believe them to be, which they might, I do not deny that they are not, your setting sets a precedent for the type of magic that will be wielded within the campaign. WoTC tests the materials up to a point, and sure they make mistakes, but they do not test every single magic setting with the exclusion of half their rules. I feel that a lot of 'problems' with the spellcasters could have been mitigated if the extensive rules about magic were included by most groups. [/QUOTE]
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