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<blockquote data-quote="Lokiare" data-source="post: 6264629" data-attributes="member: 83996"><p>Realistically if the party wasn't doing silence 10' radius in every room they engage in combat, its really likely that the rest of the dungeon is going to know they are there. So the logical thing for them to do would be to set up ambushes and try to come at the party in force.</p><p></p><p>I once set up a dungeon like this where every time the party engaged in combat without trying to do it silently each adjacent room or encounter would roll to see if they hear, and if they did they would converge on the party, and they would send a scout out to warn everyone in the complex about what was going on. That's realistically what would happen. However that is not how most dungeons are set up. Most of them are set up with each room separate and the monsters unaware they are being invaded.</p><p></p><p>Try it sometime. Set up a protocol and some perception (listen) checks for nearby rooms and then have them all gank the party when they engage in combat. See how fast that lasts before you have a few dead party members. It will likely turn into an epic battle where just as the party finishes off one group the next 2-3 groups have made it in to reinforce.</p><p></p><p>(The DC for a listen check in 4E is 0. You add 1 per square distant to the sound. So most checks in that dungeon were around 15-17 which monsters of the level made easily due to +1/2 level added to their ability mod.)</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6264629, member: 83996"] Realistically if the party wasn't doing silence 10' radius in every room they engage in combat, its really likely that the rest of the dungeon is going to know they are there. So the logical thing for them to do would be to set up ambushes and try to come at the party in force. I once set up a dungeon like this where every time the party engaged in combat without trying to do it silently each adjacent room or encounter would roll to see if they hear, and if they did they would converge on the party, and they would send a scout out to warn everyone in the complex about what was going on. That's realistically what would happen. However that is not how most dungeons are set up. Most of them are set up with each room separate and the monsters unaware they are being invaded. Try it sometime. Set up a protocol and some perception (listen) checks for nearby rooms and then have them all gank the party when they engage in combat. See how fast that lasts before you have a few dead party members. It will likely turn into an epic battle where just as the party finishes off one group the next 2-3 groups have made it in to reinforce. (The DC for a listen check in 4E is 0. You add 1 per square distant to the sound. So most checks in that dungeon were around 15-17 which monsters of the level made easily due to +1/2 level added to their ability mod.) [/QUOTE]
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