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What a DM has to do in 5E
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<blockquote data-quote="Lokiare" data-source="post: 6265005" data-attributes="member: 83996"><p>Its about what a dungeon master of 5E has to do regardless of what dungeon masters of other editions have to do.</p><p></p><p></p><p></p><p>How are you going to stop them? "You begin to cast the spell, but then you have a random coughing fit. You think maybe you've caught the flu". No seriously, how do you stop this behavior? I can see deincentivisng it. I can see discouraging it. I cannot see 'stopping it' as that would take away a players ability to control their character. The only thing the DM can do is react to it.</p><p></p><p></p><p></p><p>So again, you agree that 5E DMs will have to deal with this in some form or another (regardless of whether DMs of other editions do or not). Good then we are on the same page.</p><p></p><p></p><p></p><p>You must be looking for another thread, because no one in this thread is talking about mechanically removing the 5 minute work day. We are simply saying 5E DMs will have to deal with it.</p><p></p><p></p><p></p><p>Generally you stop when you realize after the third or fourth players' character's death that no one other than you is having any fun and then you stop worrying about being realistic, and move on.</p><p></p><p></p><p></p><p>Again you are agreeing that the DM deals with these issues in 5E. Good, that's all we are talking about in this thread.</p><p></p><p></p><p></p><p>Which is why they send scouts and runners rather than all bunching up, but short of Hobgoblins, they probably don't have the intelligence or training to think like that anyway. Their behavior would be to see what the disturbance is and deal with it. They wouldn't tactically think 'it must be a diversion, I must stay at my post no matter what.'</p><p></p><p></p><p></p><p>Yep, and they are all perfectly fitted to their door frames and never warp break or have gaps.</p><p></p><p>You kind of miss the point of generalizing. its easy to have different materials for doors in dungeons, the inhabitants simply go get different materials and make doors. its kind of hard to have different materials for the dungeons themselves being generally underground and all. I mean you might occasionally get a wooden fort or something above ground, but for the most part that is going to be the exception to the rule.</p><p></p><p></p><p></p><p>Yes, which is the point of this thread. People keep talking about how easy 5E is to dungeon master, but when you put in all the elements from previous editions like splat books, big adventures, lots of items, many many monsters, etc...etc... like you had in editions 1 through 3 then you end up with pretty much the same difficulty.</p><p></p><p>Remember 3.5E wasn't very hard to DM at first, but after a few supplements it became a nightmare.</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6265005, member: 83996"] Its about what a dungeon master of 5E has to do regardless of what dungeon masters of other editions have to do. How are you going to stop them? "You begin to cast the spell, but then you have a random coughing fit. You think maybe you've caught the flu". No seriously, how do you stop this behavior? I can see deincentivisng it. I can see discouraging it. I cannot see 'stopping it' as that would take away a players ability to control their character. The only thing the DM can do is react to it. So again, you agree that 5E DMs will have to deal with this in some form or another (regardless of whether DMs of other editions do or not). Good then we are on the same page. You must be looking for another thread, because no one in this thread is talking about mechanically removing the 5 minute work day. We are simply saying 5E DMs will have to deal with it. Generally you stop when you realize after the third or fourth players' character's death that no one other than you is having any fun and then you stop worrying about being realistic, and move on. Again you are agreeing that the DM deals with these issues in 5E. Good, that's all we are talking about in this thread. Which is why they send scouts and runners rather than all bunching up, but short of Hobgoblins, they probably don't have the intelligence or training to think like that anyway. Their behavior would be to see what the disturbance is and deal with it. They wouldn't tactically think 'it must be a diversion, I must stay at my post no matter what.' Yep, and they are all perfectly fitted to their door frames and never warp break or have gaps. You kind of miss the point of generalizing. its easy to have different materials for doors in dungeons, the inhabitants simply go get different materials and make doors. its kind of hard to have different materials for the dungeons themselves being generally underground and all. I mean you might occasionally get a wooden fort or something above ground, but for the most part that is going to be the exception to the rule. Yes, which is the point of this thread. People keep talking about how easy 5E is to dungeon master, but when you put in all the elements from previous editions like splat books, big adventures, lots of items, many many monsters, etc...etc... like you had in editions 1 through 3 then you end up with pretty much the same difficulty. Remember 3.5E wasn't very hard to DM at first, but after a few supplements it became a nightmare. [/QUOTE]
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