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What a foe can do rather than what a foe is - humans with punch?
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<blockquote data-quote="James Gasik" data-source="post: 8935012" data-attributes="member: 6877472"><p>Unfortunately, all those elements made combats too complicated for some, and definitely could become lengthy and tedious. And that's speaking as someone who enjoys that sort of thing!</p><p></p><p>Simple, easy to run enemies require few moving parts. Moving parts are what make enemies interesting and dynamic. </p><p></p><p>Like, a truly interesting foe would have multiple recharge abilities, and a pool of resources that could be employed over the course of the encounter, like Battlemaster maneuvers, so that they couldn't just use the same move over and over again.</p><p></p><p>But you'd also have to give them dynamic ways to avoid player damage and shenanigans, otherwise it's just a lengthy list of resistances and immunities random advantage on some saves and Legendary "oh I save because I want to" that isn't interesting at all.</p><p></p><p>Legendary and Lair actions kind of do this, but really there's not much reason not to use the most effective one each round, unless the ability actually says "you can't do this every round", lol.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8935012, member: 6877472"] Unfortunately, all those elements made combats too complicated for some, and definitely could become lengthy and tedious. And that's speaking as someone who enjoys that sort of thing! Simple, easy to run enemies require few moving parts. Moving parts are what make enemies interesting and dynamic. Like, a truly interesting foe would have multiple recharge abilities, and a pool of resources that could be employed over the course of the encounter, like Battlemaster maneuvers, so that they couldn't just use the same move over and over again. But you'd also have to give them dynamic ways to avoid player damage and shenanigans, otherwise it's just a lengthy list of resistances and immunities random advantage on some saves and Legendary "oh I save because I want to" that isn't interesting at all. Legendary and Lair actions kind of do this, but really there's not much reason not to use the most effective one each round, unless the ability actually says "you can't do this every round", lol. [/QUOTE]
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