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What a great storytelling DM looks like
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 5080351" data-attributes="member: 86279"><p>And I think I'm totally new school. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I stand up, I don't sit. I hover over them sometimes and move around, lets me think and react better. I like telling them the things they see as they move, and let the subtle plot unfold by their actions. I roll combat dice in front of them, I never hide it. </p><p> </p><p>For me, absolute fairness is one of my things. That's why I don't hide my rolls. I don't do redo's, I don't allow out of game talk during combat. I love combat. Setting up scenes and what scenic options could happen and what kinds of possible stunts players can come up with using the scenery. </p><p> </p><p>Anything and everything to get the players to sweat in their seats at a propelling pace of cinematic action and suspense. That's pretty much my goal. I do okay reacting to them, and I usually go with the very first thing that pops into my head, which isn't the most logical at the time because later when I get home and I rethink things, half my decisions then don't make much sense to me lol. But if the players have fun and enjoy things, they don't care about the little things like that.</p><p> </p><p>And having players enjoying themselves is one of the ultimate goals of the game.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 5080351, member: 86279"] And I think I'm totally new school. :) I stand up, I don't sit. I hover over them sometimes and move around, lets me think and react better. I like telling them the things they see as they move, and let the subtle plot unfold by their actions. I roll combat dice in front of them, I never hide it. For me, absolute fairness is one of my things. That's why I don't hide my rolls. I don't do redo's, I don't allow out of game talk during combat. I love combat. Setting up scenes and what scenic options could happen and what kinds of possible stunts players can come up with using the scenery. Anything and everything to get the players to sweat in their seats at a propelling pace of cinematic action and suspense. That's pretty much my goal. I do okay reacting to them, and I usually go with the very first thing that pops into my head, which isn't the most logical at the time because later when I get home and I rethink things, half my decisions then don't make much sense to me lol. But if the players have fun and enjoy things, they don't care about the little things like that. And having players enjoying themselves is one of the ultimate goals of the game. [/QUOTE]
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