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What a great storytelling DM looks like
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<blockquote data-quote="Umbran" data-source="post: 5080791" data-attributes="member: 177"><p>Well, the better the storytelling GM, the less likely they are to whisk you towards some specific method. Rather than let you spend a half-hour making plans, the storytelling GM would probably create some sense of urgency, so that you have to make your decision more quickly, but the decision is still entirely yours to make.</p><p></p><p>Yes, there's something to be said for allowing players as much time as they want to work with all the fiddly bits. However, I personally would save that for times when exactly what they come up with really matters. </p><p></p><p>Planning the final battle in the War of Royal Succession? Yes, the devil's probably in those details, and the plot of the campaign from that point on rests on this. So I'm giving you lots of time to plan.</p><p></p><p>Getting down to the bottom of the mineshaft? Even if you're <em>really</em> clever about it, the end result is still just that you're at the bottom of the mineshaft. I'm probably only concerned with how reckless you want to be - do you have most of your hit points when you reach bottom, and do you leave a way back up (or a way an enemy can follow you down)?</p></blockquote><p></p>
[QUOTE="Umbran, post: 5080791, member: 177"] Well, the better the storytelling GM, the less likely they are to whisk you towards some specific method. Rather than let you spend a half-hour making plans, the storytelling GM would probably create some sense of urgency, so that you have to make your decision more quickly, but the decision is still entirely yours to make. Yes, there's something to be said for allowing players as much time as they want to work with all the fiddly bits. However, I personally would save that for times when exactly what they come up with really matters. Planning the final battle in the War of Royal Succession? Yes, the devil's probably in those details, and the plot of the campaign from that point on rests on this. So I'm giving you lots of time to plan. Getting down to the bottom of the mineshaft? Even if you're [I]really[/I] clever about it, the end result is still just that you're at the bottom of the mineshaft. I'm probably only concerned with how reckless you want to be - do you have most of your hit points when you reach bottom, and do you leave a way back up (or a way an enemy can follow you down)? [/QUOTE]
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