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What a great storytelling DM looks like
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<blockquote data-quote="awesomeocalypse" data-source="post: 5081019" data-attributes="member: 85641"><p>I've never been able to enjoy storyless games--I don't like the idea of simply being one of a bunch of dudes, just doing going around doing a bunch of stuff (either in a dungeon, or a more expansive sandbox). I've always wanted to be a protagonist, one of the main characters, whose actions are central to a real story. I like narrative tools--when the DM busts out a flashback, or cleverly foreshadows an event, I've always really enjoyed that (even though many players would see that as the height of railroading).</p><p></p><p>This is probably because I started playing with 2nd edition, which as an edition was pretty infatuated with storytelling. Which was odd, because in hindsight I don't know that as an edition it was really that well designed for storytelling in that sense--it essentially maintained a lot of the basic design of prior editions, while slapping a whole lot of flavorful but often poorly implemented rulesets on top of it in an effort to accomodate a playstyle that previous editions were never built for.</p><p></p><p>Unsurprisingly, I love 4th edition. Its perfectly constructed for the type of story-driven, highly cinematic games I most enjoy.</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 5081019, member: 85641"] I've never been able to enjoy storyless games--I don't like the idea of simply being one of a bunch of dudes, just doing going around doing a bunch of stuff (either in a dungeon, or a more expansive sandbox). I've always wanted to be a protagonist, one of the main characters, whose actions are central to a real story. I like narrative tools--when the DM busts out a flashback, or cleverly foreshadows an event, I've always really enjoyed that (even though many players would see that as the height of railroading). This is probably because I started playing with 2nd edition, which as an edition was pretty infatuated with storytelling. Which was odd, because in hindsight I don't know that as an edition it was really that well designed for storytelling in that sense--it essentially maintained a lot of the basic design of prior editions, while slapping a whole lot of flavorful but often poorly implemented rulesets on top of it in an effort to accomodate a playstyle that previous editions were never built for. Unsurprisingly, I love 4th edition. Its perfectly constructed for the type of story-driven, highly cinematic games I most enjoy. [/QUOTE]
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