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What a great storytelling DM looks like
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<blockquote data-quote="Ariosto" data-source="post: 5082554" data-attributes="member: 80487"><p>Mallus, that is nifty.</p><p></p><p>So, why drag "The Gospel of P&P" through the mud just to say that?</p><p></p><p>The general course of rhetoric here (not yours) looks to me like this:</p><p></p><p>(A) Why, at first glance that P&P and his sort seem to object to 'railroading'. They say it's not necessary in order to have an interesting 'story' arise out of a game.</p><p></p><p>(B) But that's a silly objection, because nobody would ever actually <em>advocate</em> railroading.</p><p></p><p>(C) Therefore, the <em>real</em> objection must be to colorful description, themes, and an exciting pace of play.</p><p></p><p>(D) As we all know, in order to provide those qualities, it is necessary to employ the technique of 'railroading' ...</p><p></p><p>Now, if someone simply says, "I agree with P&P; railroading is not necessary," or, "I disagree; without railroading, the result is not what I call a story" -- either way, regardless of whether one happens to consider the emergence of "a story" essential to one's personally preferred 'D&D' experience or not -- then I am fine with that.</p><p></p><p>The totally high-handed, high-horse baloney is not something I appreciate.</p><p></p><p>The fact is that different people have different tastes. The fact is that what some of those people like tastes really, really foul to some other people. The fact is that all of those groups have been sold stuff under the name of 'D&D'.</p><p></p><p>That has worked out fine for Hasbro making a quick buck, and even for each of those groups to get a game it likes (although for a continuing supply of rule-books and scenarios most of them must turn to other sources under other names).</p><p></p><p>So long as we're all effectively on separate islands of gaming goodness, we can arbitrarily mean whatever the heck we want to mean by 'playing a D&D game' or 'telling a story' -- as long as it means the same thing to our neighbors.</p><p></p><p>If anyone is going to step outside of the old familiar fields and try to get into a game somewhere else, then we need to have words that are actually useful for getting "on the same page".</p><p></p><p>The needs of genuine communication in trying to arrange a friendly social engagement are a bit different from the needs of rhetoric meant to elevate Us by putting down Them.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5082554, member: 80487"] Mallus, that is nifty. So, why drag "The Gospel of P&P" through the mud just to say that? The general course of rhetoric here (not yours) looks to me like this: (A) Why, at first glance that P&P and his sort seem to object to 'railroading'. They say it's not necessary in order to have an interesting 'story' arise out of a game. (B) But that's a silly objection, because nobody would ever actually [i]advocate[/i] railroading. (C) Therefore, the [i]real[/i] objection must be to colorful description, themes, and an exciting pace of play. (D) As we all know, in order to provide those qualities, it is necessary to employ the technique of 'railroading' ... Now, if someone simply says, "I agree with P&P; railroading is not necessary," or, "I disagree; without railroading, the result is not what I call a story" -- either way, regardless of whether one happens to consider the emergence of "a story" essential to one's personally preferred 'D&D' experience or not -- then I am fine with that. The totally high-handed, high-horse baloney is not something I appreciate. The fact is that different people have different tastes. The fact is that what some of those people like tastes really, really foul to some other people. The fact is that all of those groups have been sold stuff under the name of 'D&D'. That has worked out fine for Hasbro making a quick buck, and even for each of those groups to get a game it likes (although for a continuing supply of rule-books and scenarios most of them must turn to other sources under other names). So long as we're all effectively on separate islands of gaming goodness, we can arbitrarily mean whatever the heck we want to mean by 'playing a D&D game' or 'telling a story' -- as long as it means the same thing to our neighbors. If anyone is going to step outside of the old familiar fields and try to get into a game somewhere else, then we need to have words that are actually useful for getting "on the same page". The needs of genuine communication in trying to arrange a friendly social engagement are a bit different from the needs of rhetoric meant to elevate Us by putting down Them. [/QUOTE]
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