Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What a great storytelling DM looks like
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rogueattorney" data-source="post: 5083237" data-attributes="member: 17551"><p>This is a presentation technique that's independent of the sandbox/not-a-sandbox issue. </p><p></p><p></p><p></p><p>Wandering monsters are a staple of the sand-box and a device to make it seem like a living world. After all, those orcs get up and walk around every once in a while. I've more often seen "story tellers" complain of random wandering monsters derailing their plot.</p><p></p><p></p><p></p><p>I'll get to the concept of the BBEG in a second, but otherwise, isn't this just about good dungeon design?</p><p></p><p></p><p></p><p>Does anyone not do this?</p><p></p><p></p><p></p><p>O.K. Here's where we get somewhere. This entire paragraph assumes that I'm the one that plans the fights. As a DM, I'm the one that places the pieces on the board. Whether the pcs fight those pieces or not is not entirely in my control. It takes two to tango, as they say.</p><p></p><p>I don't place everything in the dungeon or in the wilderness assuming the pcs are going to fight them.</p><p></p><p></p><p></p><p>I don't have a "BBEG" in my campaigns and I certainly don't mechanize towards a preordained confrontation with anyone. I have movers and shakers. They go about doing what they do. Sometimes the pcs run afoul of them. Sometimes they run afoul of the pcs. If the pcs decide to confront one of them, great. If not, great. </p><p></p><p>In my B/X game set in Rob Conley's Borderland PoL setting, there's two sides to a civil war, a little village that's just trying to scrape by, a Duchy that's proclaimed neutrality and is isolating itself, there's a former Imperial governor who's trying to retake his birthright, there's a big group of bandits picking off the remnants, there's a sinister old sage who's predicting the end of the world and may be actively working to make his prediction come true, and there's a whole mess of orcs who see the chaos and are licking their chops. There's also a big ole dungeon that's a prison for fallen gods. </p><p></p><p>I haven't the slightest idea if the pcs will pick a side, and if they do who it will be, but generally I assume that the pcs will be fighting on the pcs' side and no one else's.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 5083237, member: 17551"] This is a presentation technique that's independent of the sandbox/not-a-sandbox issue. Wandering monsters are a staple of the sand-box and a device to make it seem like a living world. After all, those orcs get up and walk around every once in a while. I've more often seen "story tellers" complain of random wandering monsters derailing their plot. I'll get to the concept of the BBEG in a second, but otherwise, isn't this just about good dungeon design? Does anyone not do this? O.K. Here's where we get somewhere. This entire paragraph assumes that I'm the one that plans the fights. As a DM, I'm the one that places the pieces on the board. Whether the pcs fight those pieces or not is not entirely in my control. It takes two to tango, as they say. I don't place everything in the dungeon or in the wilderness assuming the pcs are going to fight them. I don't have a "BBEG" in my campaigns and I certainly don't mechanize towards a preordained confrontation with anyone. I have movers and shakers. They go about doing what they do. Sometimes the pcs run afoul of them. Sometimes they run afoul of the pcs. If the pcs decide to confront one of them, great. If not, great. In my B/X game set in Rob Conley's Borderland PoL setting, there's two sides to a civil war, a little village that's just trying to scrape by, a Duchy that's proclaimed neutrality and is isolating itself, there's a former Imperial governor who's trying to retake his birthright, there's a big group of bandits picking off the remnants, there's a sinister old sage who's predicting the end of the world and may be actively working to make his prediction come true, and there's a whole mess of orcs who see the chaos and are licking their chops. There's also a big ole dungeon that's a prison for fallen gods. I haven't the slightest idea if the pcs will pick a side, and if they do who it will be, but generally I assume that the pcs will be fighting on the pcs' side and no one else's. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What a great storytelling DM looks like
Top