Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What a great storytelling DM looks like
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5083515" data-attributes="member: 54710"><p>Well, I'll try to give some examples of potentially good storytelling technique that would be much less commonly employed in a more sand box oriented game. Are they examples of "A" (or maybe "B")? I don't think so, but intelligent people could probably differ on that point. In any case, I think storyteller GMs take more control over what happens in the game. Here are two examples:</p><p></p><p></p><p>"The GM decides what the next adventure will be."</p><p></p><p>The GM doesn't decide what the next adventure will be in-game. There's no mystical force preventing the PCs from picking a different adventure, it's just that the universe is set up so that the GM's next adventure is the logical thing to do. IME, the most common example is that the PCs work for someone and are invested in their careers. They have the power to quit their jobs and go do something else, but that's a big deal and the GM is on mostly safe ground in assuming that the PCs will do what their employer asks. </p><p></p><p>The advantage of this is that the GM has more world knowledge than the PCs and is better situated to decide what would be the most fun. Once the PCs get to the adventure, it can be as sandboxy as the GM wants, but it's a big help to planning when you know which situation to prepare. Also - and maybe more importantly - the GM can guide the PCs towards the situations in which they have the most leverage over the game world and their actions can produce the most interesting consequences.</p><p></p><p></p><p>"The GM can include a plan with a situation."</p><p></p><p>One of the differences that's been discussed up thread is how much time the GM allows the PCs to discuss what they're going to do. One way to "cut to the good part" is to set up a situation and give the players an acceptable default plan. For example, if the PCs are trying to hunt down a notorious pirate (who is otherwise unimportant to the other things that are going on), the GM can say "here's a way you think would work." </p><p></p><p>The PCs are free to ignore the default plan and spend a couple hours planning an alternative. But, if there are no interesting consequences to the exact manner in which how powerful and well-connected PCs hunt down a less powerful and unconnected pirate, then it's a waste of time having the players figure out the plan, even though knowing the plan is relevant to setting up the subsequent fight.</p><p></p><p>I don't think this is intrinsically different than skipping over four weeks journey. It's just that a story telling GM has a stronger opinion about which parts of the game will be the most fun to play and so is more willing to designate something "a boring bit" and skip over it.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5083515, member: 54710"] Well, I'll try to give some examples of potentially good storytelling technique that would be much less commonly employed in a more sand box oriented game. Are they examples of "A" (or maybe "B")? I don't think so, but intelligent people could probably differ on that point. In any case, I think storyteller GMs take more control over what happens in the game. Here are two examples: "The GM decides what the next adventure will be." The GM doesn't decide what the next adventure will be in-game. There's no mystical force preventing the PCs from picking a different adventure, it's just that the universe is set up so that the GM's next adventure is the logical thing to do. IME, the most common example is that the PCs work for someone and are invested in their careers. They have the power to quit their jobs and go do something else, but that's a big deal and the GM is on mostly safe ground in assuming that the PCs will do what their employer asks. The advantage of this is that the GM has more world knowledge than the PCs and is better situated to decide what would be the most fun. Once the PCs get to the adventure, it can be as sandboxy as the GM wants, but it's a big help to planning when you know which situation to prepare. Also - and maybe more importantly - the GM can guide the PCs towards the situations in which they have the most leverage over the game world and their actions can produce the most interesting consequences. "The GM can include a plan with a situation." One of the differences that's been discussed up thread is how much time the GM allows the PCs to discuss what they're going to do. One way to "cut to the good part" is to set up a situation and give the players an acceptable default plan. For example, if the PCs are trying to hunt down a notorious pirate (who is otherwise unimportant to the other things that are going on), the GM can say "here's a way you think would work." The PCs are free to ignore the default plan and spend a couple hours planning an alternative. But, if there are no interesting consequences to the exact manner in which how powerful and well-connected PCs hunt down a less powerful and unconnected pirate, then it's a waste of time having the players figure out the plan, even though knowing the plan is relevant to setting up the subsequent fight. I don't think this is intrinsically different than skipping over four weeks journey. It's just that a story telling GM has a stronger opinion about which parts of the game will be the most fun to play and so is more willing to designate something "a boring bit" and skip over it. -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What a great storytelling DM looks like
Top