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What a great storytelling DM looks like
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<blockquote data-quote="Ariosto" data-source="post: 5085162" data-attributes="member: 80487"><p>Yes. That is what "YMMV" as to the issue of identity meant! Apology accepted.</p><p></p><p>It is a bit confusing, though, that you seem to be arguing <em>my</em> point, that death is not terribly hard to find in 4e, against yourself!</p><p></p><p>Next ... you offer something of which I cannot make head or tail. The argument for offering <em>both</em> apples and oranges, or even oranges <em>billed as</em> oranges (rather than as the kumquats that were discontinued for poor sales), is that one cannot otherwise profit from the trade. Now, if the trade in fact is not profitable, then <em>that</em> would be the argument against supplying a demand.</p><p></p><p></p><p>I cannot see what else to make of your drawing so much attention to the fact that old D&D happened to be, well, simply what it was. So are all other things. Yet, you seem to consider it somehow to have solved a big problem to change that one particular thing into this other particular thing -- which is just as different from just as many other things, as far as I can see!</p><p></p><p>You seem to make equations that just do not balance by any stretch unless there are some <em>really</em> heavy hidden factors. If you have been assuming that I somehow know what those are, so that they <em>literally</em> go without saying, then I must emphasize my ignorance.</p><p></p><p>One naturally wonders where that might lie. One also hopes to be educated as to why your opinion on that point should be more important than that of the people to whom the referent is the game known by that name for 35+ years; or those to whom it is the game known by that name for a decade.</p><p></p><p>Ah, yes. That is a very significant situation. I might not agree with some fine points, but at least there is a train of reasoning that I can follow.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5085162, member: 80487"] Yes. That is what "YMMV" as to the issue of identity meant! Apology accepted. It is a bit confusing, though, that you seem to be arguing [i]my[/i] point, that death is not terribly hard to find in 4e, against yourself! Next ... you offer something of which I cannot make head or tail. The argument for offering [i]both[/i] apples and oranges, or even oranges [i]billed as[/i] oranges (rather than as the kumquats that were discontinued for poor sales), is that one cannot otherwise profit from the trade. Now, if the trade in fact is not profitable, then [i]that[/i] would be the argument against supplying a demand. I cannot see what else to make of your drawing so much attention to the fact that old D&D happened to be, well, simply what it was. So are all other things. Yet, you seem to consider it somehow to have solved a big problem to change that one particular thing into this other particular thing -- which is just as different from just as many other things, as far as I can see! You seem to make equations that just do not balance by any stretch unless there are some [i]really[/i] heavy hidden factors. If you have been assuming that I somehow know what those are, so that they [i]literally[/i] go without saying, then I must emphasize my ignorance. One naturally wonders where that might lie. One also hopes to be educated as to why your opinion on that point should be more important than that of the people to whom the referent is the game known by that name for 35+ years; or those to whom it is the game known by that name for a decade. Ah, yes. That is a very significant situation. I might not agree with some fine points, but at least there is a train of reasoning that I can follow. [/QUOTE]
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