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What a great storytelling DM looks like
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<blockquote data-quote="Barastrondo" data-source="post: 5085217" data-attributes="member: 3820"><p>Now I'm not sure if you're arguing my point for me or not. A lot of it going around!</p><p></p><p></p><p></p><p>It was a construction of a great many parts, many of which were deemed undesirable to many players, and wound up being functionally unnecessary. Part of what made D&D what it was -- and still does -- was its flexibility in providing so many different takes on what "the D&D experience" is. Now we're to the point where certain takes can be distilled down and refined by edition. That's pretty neat. </p><p></p><p></p><p></p><p>I'm pretty sure that's not what I'm claiming. I don't think that D&D has been changed into "this other particular thing." I think it's simply presented a new default configuration of its modular elements, and that configuration's also pretty worthy. To me, D&D is a term like "dog": <em>my</em> dogs are mixed breeds, but Great Danes and Chihuahuas also qualify. </p><p></p><p></p><p></p><p>Liking or accepting editions is something that happens on a scale, and that disliking 10% of a game does not equate to 100% dislike of a game. If that equation doesn't balance for you, sorry, man.</p><p></p><p>I liked D&D back when it had level drain and racial level limits. I like it right now, when my favorite edition still has things I don't like, such as a unified magic item/gold economy. It was never a horrible imposition to play any edition, even when they contained things I did not care for, and yet I would prefer to play certain editions over others, now that I have those extra options. I don't know what else to say: the concept of hating D&D <em>itself</em> because I didn't care for certain elements is just so bizarre. </p><p></p><p></p><p></p><p>I'm not saying that my opinion is any more important; I don't hold the license to D&D, and I'm not one of its original creators or anything. I'm simply saying there have been no proofs that any edition of D&D is "not D&D," only arguments that too many of any given observer's personal elements have been changed for that observer's tastes. As to however long the given observer has spent playing D&D, I have to confess it's pretty immaterial: an argument rooted in trying to prove hyperbole factual kind of has its own problems, no matter the geek credentials of its wielder.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5085217, member: 3820"] Now I'm not sure if you're arguing my point for me or not. A lot of it going around! It was a construction of a great many parts, many of which were deemed undesirable to many players, and wound up being functionally unnecessary. Part of what made D&D what it was -- and still does -- was its flexibility in providing so many different takes on what "the D&D experience" is. Now we're to the point where certain takes can be distilled down and refined by edition. That's pretty neat. I'm pretty sure that's not what I'm claiming. I don't think that D&D has been changed into "this other particular thing." I think it's simply presented a new default configuration of its modular elements, and that configuration's also pretty worthy. To me, D&D is a term like "dog": [I]my[/I] dogs are mixed breeds, but Great Danes and Chihuahuas also qualify. Liking or accepting editions is something that happens on a scale, and that disliking 10% of a game does not equate to 100% dislike of a game. If that equation doesn't balance for you, sorry, man. I liked D&D back when it had level drain and racial level limits. I like it right now, when my favorite edition still has things I don't like, such as a unified magic item/gold economy. It was never a horrible imposition to play any edition, even when they contained things I did not care for, and yet I would prefer to play certain editions over others, now that I have those extra options. I don't know what else to say: the concept of hating D&D [I]itself[/I] because I didn't care for certain elements is just so bizarre. I'm not saying that my opinion is any more important; I don't hold the license to D&D, and I'm not one of its original creators or anything. I'm simply saying there have been no proofs that any edition of D&D is "not D&D," only arguments that too many of any given observer's personal elements have been changed for that observer's tastes. As to however long the given observer has spent playing D&D, I have to confess it's pretty immaterial: an argument rooted in trying to prove hyperbole factual kind of has its own problems, no matter the geek credentials of its wielder. [/QUOTE]
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