Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What a great storytelling DM looks like
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 5086083" data-attributes="member: 3820"><p>Well, I can't speak to the platonic ideal of the storytelling exercise, since I've never really spent time with them, but in a game with strong storytelling influence, dice are great much of the time and not all of the time. Same thing for player freedom to wander: it's great when it provides ideas, and then maybe you throw in some nudges toward a plot hook if the players are spinning their wheels and not really going anywhere. (Or ninjas attack.) Dice are one tool among many, and they work fine. </p><p></p><p>Unless it's a diceless system like Amber, you don't want to avoid dice. What you want to avoid is a mentality where the dice can do no wrong, and therefore calling for a roll is always the best way to handle things. It doesn't quite work out like that. Consider the plot hook that can be found only by a successful Gather Information/Streetwise roll, and failure on said roll doesn't give you a different plot hook, but rather tells you "nothing interesting happens, and you should succeed at a different die roll in order to find something interesting to do." Combat and negotiations, on the other hand, are fine places where failure on a roll can build tension. Missing an attack means that the enemy now has another shot at you. However, playing out a one-sided combat probably doesn't need dice; if failure just prolongs the experience without adding tension, that's undesirable. </p><p></p><p>All things in moderation, really. Most games with a strong storytelling bent run like that.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5086083, member: 3820"] Well, I can't speak to the platonic ideal of the storytelling exercise, since I've never really spent time with them, but in a game with strong storytelling influence, dice are great much of the time and not all of the time. Same thing for player freedom to wander: it's great when it provides ideas, and then maybe you throw in some nudges toward a plot hook if the players are spinning their wheels and not really going anywhere. (Or ninjas attack.) Dice are one tool among many, and they work fine. Unless it's a diceless system like Amber, you don't want to avoid dice. What you want to avoid is a mentality where the dice can do no wrong, and therefore calling for a roll is always the best way to handle things. It doesn't quite work out like that. Consider the plot hook that can be found only by a successful Gather Information/Streetwise roll, and failure on said roll doesn't give you a different plot hook, but rather tells you "nothing interesting happens, and you should succeed at a different die roll in order to find something interesting to do." Combat and negotiations, on the other hand, are fine places where failure on a roll can build tension. Missing an attack means that the enemy now has another shot at you. However, playing out a one-sided combat probably doesn't need dice; if failure just prolongs the experience without adding tension, that's undesirable. All things in moderation, really. Most games with a strong storytelling bent run like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What a great storytelling DM looks like
Top