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What a great storytelling DM looks like
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<blockquote data-quote="Ariosto" data-source="post: 5086971" data-attributes="member: 80487"><p>Yes; the very first chapter. Has anyone here read it? (I <em>think</em> they got Robin Laws to write at least a portion.)</p><p></p><p></p><p></p><p>So, the difference looks to me like this: In the "non-storytelling" game, the player makes a choice and consequences follow; the freedom to choose is directly actual. In the "storytelling" game, that really just presents a choice <em>for the GM</em>: whether to allow the consequences or to replace them with 'guidance'.</p><p></p><p>In another kind of "storytelling" game, player choice is in a sense <em>even more</em> direct. Instead of choosing actions for a particular character, the player chooses <em>outcomes</em> -- changes in state for the wider world. A seemingly classic example is the player whose choice is not "I look in the wall safe" but rather, "I find the Maltese contract," or even "I find something that causes a scandal that removes my rival from the political arena."</p><p></p><p>The outcome, then, is not a consequence of choices of action; it <em>dictates</em> creation of a narrative of actions that rationalizes after the fact how the new state of affairs came to be.</p><p></p><p>On the continuum of those three kinds of game, the imagined world of space, time, identity, and causality becomes increasingly amorphous.</p><p></p><p>To some of us those are most definitely <strong>different</strong> things, the question of just which we're getting into being in fact <strong>the</strong> essential question! This is a position very well founded in a long and well documented history, so conventional as to be about as <em>trivial</em> a thing as I can imagine. Prefer away, whichever you will! Denial of the fact of alternatives is not helpful, though.</p><p></p><p>The question is <strong>how</strong> they get to "make meaningful decisions that have significant consequences." I can make vague and unsupported generalizations for myself; I ask a question of someone else to be <em>informed</em>! Was the USSR "a democracy"? Citizens in the Soviet Union got to vote for the <em>Communist Party</em> candidate of their choice. The devil is in the <em>details</em>, not in the hand-waving.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5086971, member: 80487"] Yes; the very first chapter. Has anyone here read it? (I [i]think[/i] they got Robin Laws to write at least a portion.) So, the difference looks to me like this: In the "non-storytelling" game, the player makes a choice and consequences follow; the freedom to choose is directly actual. In the "storytelling" game, that really just presents a choice [i]for the GM[/i]: whether to allow the consequences or to replace them with 'guidance'. In another kind of "storytelling" game, player choice is in a sense [i]even more[/i] direct. Instead of choosing actions for a particular character, the player chooses [i]outcomes[/i] -- changes in state for the wider world. A seemingly classic example is the player whose choice is not "I look in the wall safe" but rather, "I find the Maltese contract," or even "I find something that causes a scandal that removes my rival from the political arena." The outcome, then, is not a consequence of choices of action; it [i]dictates[/i] creation of a narrative of actions that rationalizes after the fact how the new state of affairs came to be. On the continuum of those three kinds of game, the imagined world of space, time, identity, and causality becomes increasingly amorphous. To some of us those are most definitely [b]different[/b] things, the question of just which we're getting into being in fact [b]the[/b] essential question! This is a position very well founded in a long and well documented history, so conventional as to be about as [i]trivial[/i] a thing as I can imagine. Prefer away, whichever you will! Denial of the fact of alternatives is not helpful, though. The question is [b]how[/b] they get to "make meaningful decisions that have significant consequences." I can make vague and unsupported generalizations for myself; I ask a question of someone else to be [i]informed[/i]! Was the USSR "a democracy"? Citizens in the Soviet Union got to vote for the [i]Communist Party[/i] candidate of their choice. The devil is in the [i]details[/i], not in the hand-waving. [/QUOTE]
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