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*TTRPGs General
What a great storytelling DM looks like
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<blockquote data-quote="Barastrondo" data-source="post: 5087477" data-attributes="member: 3820"><p>Yes. Absolutely yes. It's an easy trap to fall into, because it's the easiest sort of prep time, so I feel a certain level of sympathy for GMs who don't know better yet — but it's pretty punishing on the fun aspect. Bad storytelling GMs spread a bad reputation around quick, and sometimes it's all but impossible to convince someone that what they perceive as the basis of "storytelling style" was an example of doing it badly.</p><p></p><p></p><p></p><p>I wouldn't want to suggest that you'd be abdicating that responsibility. I don't think that non-storytelling GMs are any less invested as a whole in their players' enjoyment. It's just the methodology of keeping that enjoyment high — designing those fun random tables versus ad-libbing a quick story trope — that I think you see the primary difference between the styles.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5087477, member: 3820"] Yes. Absolutely yes. It's an easy trap to fall into, because it's the easiest sort of prep time, so I feel a certain level of sympathy for GMs who don't know better yet — but it's pretty punishing on the fun aspect. Bad storytelling GMs spread a bad reputation around quick, and sometimes it's all but impossible to convince someone that what they perceive as the basis of "storytelling style" was an example of doing it badly. I wouldn't want to suggest that you'd be abdicating that responsibility. I don't think that non-storytelling GMs are any less invested as a whole in their players' enjoyment. It's just the methodology of keeping that enjoyment high — designing those fun random tables versus ad-libbing a quick story trope — that I think you see the primary difference between the styles. [/QUOTE]
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What a great storytelling DM looks like
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