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What a great storytelling DM looks like
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<blockquote data-quote="KidSnide" data-source="post: 5087584" data-attributes="member: 54710"><p>I will simply point out that the current edition of the Dungeon Master's Guide 2 includes a chapter, much of which is dedicated to teaching how to be an "editor" / "director", at least as I use the terms in this context.</p><p></p><p>I'm not saying that you have to play that way. As you note, you're welcome to play however you enjoy in the comfort of your own home. However, storytelling style isn't some random weird thing, but is - in fact - a core part of modern D&D, which is why it's discussed in the manual about how to run D&D.</p><p></p><p></p><p></p><p>Lastly, while Vecna Lives! may be an example of a truly awful story telling adventure, that doesn't mean that every story telling adventure shares its negative characteristics. In fact, there's a forum on this site in which you can see folks quite enjoying War of the Burning Sky, a much better example of the genre.</p><p></p><p>I've certainly never been in a well-run story telling game in which the players felt that the GM was playing the game for them. I don't think a story telling game will ever be your style, Ariosto, but I sometimes wonder if you've played in a good one. Your posts often describe the entire genre as having features that I think of as only being present in story telling games gone awry -- kind of like describing a history of transportation based solely on the Hidenberg, the Titanic and the HMS Bounty. </p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5087584, member: 54710"] I will simply point out that the current edition of the Dungeon Master's Guide 2 includes a chapter, much of which is dedicated to teaching how to be an "editor" / "director", at least as I use the terms in this context. I'm not saying that you have to play that way. As you note, you're welcome to play however you enjoy in the comfort of your own home. However, storytelling style isn't some random weird thing, but is - in fact - a core part of modern D&D, which is why it's discussed in the manual about how to run D&D. Lastly, while Vecna Lives! may be an example of a truly awful story telling adventure, that doesn't mean that every story telling adventure shares its negative characteristics. In fact, there's a forum on this site in which you can see folks quite enjoying War of the Burning Sky, a much better example of the genre. I've certainly never been in a well-run story telling game in which the players felt that the GM was playing the game for them. I don't think a story telling game will ever be your style, Ariosto, but I sometimes wonder if you've played in a good one. Your posts often describe the entire genre as having features that I think of as only being present in story telling games gone awry -- kind of like describing a history of transportation based solely on the Hidenberg, the Titanic and the HMS Bounty. -KS [/QUOTE]
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