Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What a standard action is
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artoomis" data-source="post: 155212" data-attributes="member: 111"><p>It's really not all that hard.</p><p></p><p>In a round you may (without regard for 5-foot moves):</p><p></p><p>Take a standard action, which includes a move. Examples include casting as spell or making a single attack.</p><p></p><p>Take a special standard action, which is "special" and requires reading the action carefully to see what you can do. (The SRD places "Charge" as a Full-Round Action, which is effectively what it is since you MUST move and can do nothing else). Example include a Charge and a Double Move (Someone else said this, I never went back and checked).</p><p></p><p>Take a Full-Round Action, which allows for no move. Examples include a Metamagic'd Spontaneous Spell and a Full Attack</p><p></p><p>Any time you can make a move, you may substitute a Move-Equivalent Action.</p><p></p><p>You may take a Partial Action only if you are Slowed, Hasted, Ready an Action, or have some sort of other circumstance that specifically grants you a partial action. You don't move And take an action with a Partial Action. (Charge is a special case that let's you move AND attack.) Examples of Partial Actions include a Casting a Spell and a Single Attack.</p><p></p><p>You may start a Full-Round Action with a Partial Action, and Finish it with your next action (either a Partial Action or a Standard Action)</p><p></p><p>I probably did not cover quite everything in there, but you see how simple this can be. Over-analyzing this will only produce confusion.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 155212, member: 111"] It's really not all that hard. In a round you may (without regard for 5-foot moves): Take a standard action, which includes a move. Examples include casting as spell or making a single attack. Take a special standard action, which is "special" and requires reading the action carefully to see what you can do. (The SRD places "Charge" as a Full-Round Action, which is effectively what it is since you MUST move and can do nothing else). Example include a Charge and a Double Move (Someone else said this, I never went back and checked). Take a Full-Round Action, which allows for no move. Examples include a Metamagic'd Spontaneous Spell and a Full Attack Any time you can make a move, you may substitute a Move-Equivalent Action. You may take a Partial Action only if you are Slowed, Hasted, Ready an Action, or have some sort of other circumstance that specifically grants you a partial action. You don't move And take an action with a Partial Action. (Charge is a special case that let's you move AND attack.) Examples of Partial Actions include a Casting a Spell and a Single Attack. You may start a Full-Round Action with a Partial Action, and Finish it with your next action (either a Partial Action or a Standard Action) I probably did not cover quite everything in there, but you see how simple this can be. Over-analyzing this will only produce confusion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What a standard action is
Top