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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What A5E rules do you intend to import into an existing 5E campaign?
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<blockquote data-quote="Satirical Bard" data-source="post: 8455483" data-attributes="member: 7032732"><p>I am part-way through an O5E campaign (Red Hand of Doom, loving it!) at the moment, so I'm not in a position to just start a fully A5E game. As such, as I'm reading through the books, I'm thinking about what new rules and options I can easily import into an O5E campaign - ie. without requiring consequential changes. I'm also restricted by the fact our players are all using D&D Beyond character sheets, and we're playing online.</p><p></p><p>This is what I have so far:</p><ul> <li data-xf-list-type="ul">MM monster substition is obvious and easy</li> <li data-xf-list-type="ul">Journey rules in the more wilderness-y areas will definitely get a test run, perhaps with some reworking of the outlander background into the equivalent of an exploration knack (supply won't be an issue though as the journey times aren't long)</li> <li data-xf-list-type="ul">Combat options like Press the Attack and Sprint should be straightforward to add (we don't have a barbarian, so no toes stepped on with PTA). We're already using the optional tactics like tumble, overrun and +2 flanking, or I'd add them to this list</li> <li data-xf-list-type="ul">The nerfs/fixes to OP higher level spells the PCs haven't got yet (like banishment, wall of force, etc) seem easy to add without any other considerations, and can be easily added as homebrew spells to Dnd Beyond</li> <li data-xf-list-type="ul">Interesting new magic items and spells can be added pretty straightforwardly</li> <li data-xf-list-type="ul">Then if a PC dies, I will likely offer the option of an A5E origin and/or class, although that will be MUCH harder to implement on Dnd Beyond, and I'll need to wind back to regular expertise somehow.</li> </ul><p>Any other things you suggest, noting these constraints?</p><p></p><p>What are you most looking forward to adding to your existing O5E campagn?</p></blockquote><p></p>
[QUOTE="Satirical Bard, post: 8455483, member: 7032732"] I am part-way through an O5E campaign (Red Hand of Doom, loving it!) at the moment, so I'm not in a position to just start a fully A5E game. As such, as I'm reading through the books, I'm thinking about what new rules and options I can easily import into an O5E campaign - ie. without requiring consequential changes. I'm also restricted by the fact our players are all using D&D Beyond character sheets, and we're playing online. This is what I have so far: [LIST] [*]MM monster substition is obvious and easy [*]Journey rules in the more wilderness-y areas will definitely get a test run, perhaps with some reworking of the outlander background into the equivalent of an exploration knack (supply won't be an issue though as the journey times aren't long) [*]Combat options like Press the Attack and Sprint should be straightforward to add (we don't have a barbarian, so no toes stepped on with PTA). We're already using the optional tactics like tumble, overrun and +2 flanking, or I'd add them to this list [*]The nerfs/fixes to OP higher level spells the PCs haven't got yet (like banishment, wall of force, etc) seem easy to add without any other considerations, and can be easily added as homebrew spells to Dnd Beyond [*]Interesting new magic items and spells can be added pretty straightforwardly [*]Then if a PC dies, I will likely offer the option of an A5E origin and/or class, although that will be MUCH harder to implement on Dnd Beyond, and I'll need to wind back to regular expertise somehow. [/LIST] Any other things you suggest, noting these constraints? What are you most looking forward to adding to your existing O5E campagn? [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What A5E rules do you intend to import into an existing 5E campaign?
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