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What about adventures?
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<blockquote data-quote="steeldragons" data-source="post: 5915168" data-attributes="member: 92511"><p>I, for one, hope to see some published adventures. Particularly for the lower levels, when the game is first starting out.</p><p></p><p>Ideally, they would include a "Keep on the Borderlands" type of "experimental/get to know the basics of the game" type module...preferably IN the "basics" boxed set [which I am also hoping for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ] but separate will do. And again for more "middling" levels, introducing a few more elements of play beyond dungeon/hack-n-slash/get to know the rules, a la the Isle of Dread...again with/in the "expert" boxed set [again, a hope]. Either or both should be easily portable to use with the "advanced" game hard cover books.</p><p></p><p>Additionally, the published adventure module seems an ideal place t introduce various "rules option modules" within them. Introduce those to people...but write them as if they don't need to be used...just put up front, "this module uses these optional rules modules. leave them out if you prefer/don't use them." But it strikes me as a good way to introduce some optional modules that people might not use/have tried yet and want to "test out"...and/or additional "optional rules modules" that may or may not have made the cut for the PHB/DMG.</p><p></p><p>So...yes...one way or the other, I hope to see some form/series of published complete/contained adventure modules.</p><p></p><p>Obviously, writing/organizing them to include various forms of play/different sets of rules options might not be easy, not saying it will be, but I hope they give it a go and are well-written and cool plot ideas to generate the Next generation of "new classics" for 5e.</p><p></p><p>[EDIT] OH! And in case it doesn't go without saying, ALL of them should be created around/written to include the "3 pillars" of combat/exploration/interaction...incorporating all three in some fashion throughout the plot...So no single class/character options are left feeling jipped. [/EDIT]</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5915168, member: 92511"] I, for one, hope to see some published adventures. Particularly for the lower levels, when the game is first starting out. Ideally, they would include a "Keep on the Borderlands" type of "experimental/get to know the basics of the game" type module...preferably IN the "basics" boxed set [which I am also hoping for ;) ] but separate will do. And again for more "middling" levels, introducing a few more elements of play beyond dungeon/hack-n-slash/get to know the rules, a la the Isle of Dread...again with/in the "expert" boxed set [again, a hope]. Either or both should be easily portable to use with the "advanced" game hard cover books. Additionally, the published adventure module seems an ideal place t introduce various "rules option modules" within them. Introduce those to people...but write them as if they don't need to be used...just put up front, "this module uses these optional rules modules. leave them out if you prefer/don't use them." But it strikes me as a good way to introduce some optional modules that people might not use/have tried yet and want to "test out"...and/or additional "optional rules modules" that may or may not have made the cut for the PHB/DMG. So...yes...one way or the other, I hope to see some form/series of published complete/contained adventure modules. Obviously, writing/organizing them to include various forms of play/different sets of rules options might not be easy, not saying it will be, but I hope they give it a go and are well-written and cool plot ideas to generate the Next generation of "new classics" for 5e. [EDIT] OH! And in case it doesn't go without saying, ALL of them should be created around/written to include the "3 pillars" of combat/exploration/interaction...incorporating all three in some fashion throughout the plot...So no single class/character options are left feeling jipped. [/EDIT] --SD [/QUOTE]
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