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General Tabletop Discussion
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What about D&D 5e levels 21-30?
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<blockquote data-quote="Li Shenron" data-source="post: 7801905" data-attributes="member: 1465"><p>I think it's not easy at all.</p><p></p><p>Advancement rules can be super-simple, in fact the DMG rule IIRC is something like "gain one epic boon, ASI or feat every 30000XP beyond level 20". That's it, in terms of <em>rules</em>.</p><p></p><p>What is not easy, is to create character <em>material, </em>such as specific boons, of which there is a single page in the DMG. They need to be interesting and feel "epic" without being broken, but at this level of the game once you're past Wish and similar powers, it <em>is </em>hard to design stuff like that.</p><p></p><p>A fully-fledged epic <em>levels </em>system is worse, because in this case it's not enough to design plenty of options and try to balance them against each other. In this case it will be expected that different levels beyond 20 will also offer progressively stronger powers, so that what you can earn at level 30th is stronger than what you can earn at level 21st, just like the case during levels 1-20. You'll probably also going to expect spells of levels higher than 9th.</p><p></p><p>The 'cheap' way is just trying to inflate numbers, the downside of which is that it results in just an inflated game, where everything is the same as before just 10-20-30 higher numbers. The 'hard' way however also carries the problem of what kind of adventures can withstand the PCs having gamebreaking abilities, considering it's already pretty difficult to design adventures for levels 10+.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7801905, member: 1465"] I think it's not easy at all. Advancement rules can be super-simple, in fact the DMG rule IIRC is something like "gain one epic boon, ASI or feat every 30000XP beyond level 20". That's it, in terms of [I]rules[/I]. What is not easy, is to create character [I]material, [/I]such as specific boons, of which there is a single page in the DMG. They need to be interesting and feel "epic" without being broken, but at this level of the game once you're past Wish and similar powers, it [I]is [/I]hard to design stuff like that. A fully-fledged epic [I]levels [/I]system is worse, because in this case it's not enough to design plenty of options and try to balance them against each other. In this case it will be expected that different levels beyond 20 will also offer progressively stronger powers, so that what you can earn at level 30th is stronger than what you can earn at level 21st, just like the case during levels 1-20. You'll probably also going to expect spells of levels higher than 9th. The 'cheap' way is just trying to inflate numbers, the downside of which is that it results in just an inflated game, where everything is the same as before just 10-20-30 higher numbers. The 'hard' way however also carries the problem of what kind of adventures can withstand the PCs having gamebreaking abilities, considering it's already pretty difficult to design adventures for levels 10+. [/QUOTE]
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What about D&D 5e levels 21-30?
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