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General Tabletop Discussion
*Pathfinder & Starfinder
What About Dragons? (NOT the highest-level monster?)
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<blockquote data-quote="Lord Zardoz" data-source="post: 3794508" data-attributes="member: 704"><p><strong>My own wild speculation</strong></p><p></p><p>I do not have the article that did the high level combat vs 1 ancient dragon handy. I leave digging that link up to someone else. Here is what I recall, followed by my own speculation.</p><p></p><p>What I recall:</p><p> - Several abilities are performed as immediate actions</p><p> - they appear to have given more abilities based on its attack type, and dropped spell caster progression</p><p> - There are some new abilities mentioned, like a tail sweep that can push back opponents</p><p> - The general idea was that Dragons were supposed to be massive scary creatures that killed with breath, tooth and claw. They enhanced that instead of adding spell caster levels.</p><p></p><p>My own speculation:</p><p> - They will probably keep the Chromatic / Metallic archtype for alignments and some breath weapons</p><p> - They will probably keep the age / size progression</p><p> - I think they will get away from the bite / claw / claw / wing / wing / tail attack routine, since they want to get rid of iterative attacks. No idea how they will do this.</p><p> - I expect the magical nature of dragons to be implied rather than explicit</p><p> - I expect dragons to be one of the few monsters intended to be run solo, and to have the means to engage the entire party (The beholder as described in a 3rd ed thread is the basis for that guess)</p><p> - I hope that level appropriate dragons are better able to simply land, enter melee, and manhandle the players than in 3rd edition, as opposed to having to rely on hit and run. They should be very resilient, though beatable with alot of effort.</p><p> - I want the Brass dragon to be tweaked (its breath weapon is just not very interesting to me)</p><p></p><p>- Flavor wise, I expect that they will be set up as being more likely to be a primary villain than the primary villains mount.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3794508, member: 704"] [b]My own wild speculation[/b] I do not have the article that did the high level combat vs 1 ancient dragon handy. I leave digging that link up to someone else. Here is what I recall, followed by my own speculation. What I recall: - Several abilities are performed as immediate actions - they appear to have given more abilities based on its attack type, and dropped spell caster progression - There are some new abilities mentioned, like a tail sweep that can push back opponents - The general idea was that Dragons were supposed to be massive scary creatures that killed with breath, tooth and claw. They enhanced that instead of adding spell caster levels. My own speculation: - They will probably keep the Chromatic / Metallic archtype for alignments and some breath weapons - They will probably keep the age / size progression - I think they will get away from the bite / claw / claw / wing / wing / tail attack routine, since they want to get rid of iterative attacks. No idea how they will do this. - I expect the magical nature of dragons to be implied rather than explicit - I expect dragons to be one of the few monsters intended to be run solo, and to have the means to engage the entire party (The beholder as described in a 3rd ed thread is the basis for that guess) - I hope that level appropriate dragons are better able to simply land, enter melee, and manhandle the players than in 3rd edition, as opposed to having to rely on hit and run. They should be very resilient, though beatable with alot of effort. - I want the Brass dragon to be tweaked (its breath weapon is just not very interesting to me) - Flavor wise, I expect that they will be set up as being more likely to be a primary villain than the primary villains mount. END COMMUNICATION [/QUOTE]
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What About Dragons? (NOT the highest-level monster?)
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