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*Pathfinder & Starfinder
What about skills ?
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<blockquote data-quote="I'm A Banana" data-source="post: 4037441" data-attributes="member: 2067"><p>I don't mind this, but I'm thinking of a few different ways to slip noncombat/nonadventuring skills back in. Part of me thinks I'll do it like how they've put the nonadventuring areas of control for deities into adventuring deities: pair Craft or Profession or whatever with one of the more useful skills, say that it fullfills both purposes.</p><p></p><p>Part of me wants to have "noncombat roles," and basically greatly expand the use of Professions. Every skill would be rolled into a more general profession, and the PC's would choose one of those general professions. There'd be a Crafter, a Sage, a Sneak, etc., and both useful and nonuseful skills would be lumped into each silo. </p><p></p><p>Part of me wants to make each nonheroic skill potentially heroic. So you'd have a heroic tailor who could use his needle and thread to tie up enemies and to weave magical shirts, and you'd have the heroic burglar who could climb sheer walls of ice and penetrate the D&D equivalent of Fort Knox. </p><p></p><p>Part of me is playing around with the idea of background from the PHBII as a possible solution.</p><p></p><p>We'll see. I know I still want my PC's to be able to say "before I found the magic Sword of Stabbitty Power, I was a humble shoemaker!" I just don't know if I want them to say </p><p></p><p>"And that's why I know about where to put your feet, and that's how I learned about traps!"</p><p></p><p>or</p><p></p><p>"And that's why I can make you these magical shoes of stealth!"</p><p></p><p>or</p><p></p><p>"And that's why I know the secret language of Shoemaker Sprites!"</p><p></p><p>or</p><p></p><p>"And that's what I do when I'm not slaying dragons, those were the good ol' days!"</p><p></p><p>or some combination of all of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4037441, member: 2067"] I don't mind this, but I'm thinking of a few different ways to slip noncombat/nonadventuring skills back in. Part of me thinks I'll do it like how they've put the nonadventuring areas of control for deities into adventuring deities: pair Craft or Profession or whatever with one of the more useful skills, say that it fullfills both purposes. Part of me wants to have "noncombat roles," and basically greatly expand the use of Professions. Every skill would be rolled into a more general profession, and the PC's would choose one of those general professions. There'd be a Crafter, a Sage, a Sneak, etc., and both useful and nonuseful skills would be lumped into each silo. Part of me wants to make each nonheroic skill potentially heroic. So you'd have a heroic tailor who could use his needle and thread to tie up enemies and to weave magical shirts, and you'd have the heroic burglar who could climb sheer walls of ice and penetrate the D&D equivalent of Fort Knox. Part of me is playing around with the idea of background from the PHBII as a possible solution. We'll see. I know I still want my PC's to be able to say "before I found the magic Sword of Stabbitty Power, I was a humble shoemaker!" I just don't know if I want them to say "And that's why I know about where to put your feet, and that's how I learned about traps!" or "And that's why I can make you these magical shoes of stealth!" or "And that's why I know the secret language of Shoemaker Sprites!" or "And that's what I do when I'm not slaying dragons, those were the good ol' days!" or some combination of all of them. :) [/QUOTE]
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What about skills ?
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