Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What about skills ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primal" data-source="post: 4049736" data-attributes="member: 30678"><p>It really depends on your group's gaming style whether these 'Non-Heroic' skills play a part in your 4E campaign or not. While I think it's reasonable to merge some of them together (e.g. Tumble and Balance folded into Acrobatics), I don't like that they're going to ignore all skills not related to adventuring ("fluffy" skills) in the game mechanics. I think this was also confirmed in Ari's (or John's?) Playtest Report?</p><p></p><p>As my group really embraced the Craft skill in 3E, I am somewhat concerned over seeing the game mechanics concerning Craft being shifted towards Secondary Skills (as Mike Mearls said would be his preference) *and* letting players freely pick them. A couple of players in my group would pick as many as they could fit on their character sheets...</p><p></p><p>I am especially leery of letting players themselves define how skilled their PCs can be, and I hope this will be adressed in the rules beyond the usual "The DM will have the final word over this matter". If my 1st level PC can be a Master Armorsmith and there are no mechanics governing over this, is it legal to state that I have crafted a Full Plate before the campaign begins? If not, why? Wouldn't it make sense if my backstory (which the DM agreed to) includes my character owning a smithy. And I'd also like to ask my DM how much more Starting Money my Master Painter/Master Armorsmith has earned. Or how much extra GPs he earns per month -- assuming that there will also be some "downtime" from adventuring? </p><p></p><p>Some people (including playtesters and designers) seem to think that these "fluffy" skills are unimportant and work best as vaguely defined "hobbies". I disagree. All this would not really matter *if* wealth had *no* mechanical impact or advantage in D&D. If we were talking about systems like Dust Devils or Polaris, it'd not matter whether your character owned a luxurious saloon or crafted the best swords in the world (in fact, this would give everyone *more* "meat" for storytelling) because these things don't give you any mechanical advantage or "leverage" in these games. In D&D, it sadly does. </p><p></p><p>These are valid concerns, since (as I already stated) almost every 3E character in my group has had ranks in these skills -- some campaigns have even revolved around their shops/smithies/inns. Therefore I'd expect that if we tried 4E, at least some of the guys would want to know how those skills benefit their PCs in practise (i.e. how their PCs can benefit from them).</p><p></p><p>I'd hate to refer to 3E Craft/Profession rules or 'houserule' this, because it implies that there may be a *lot* more to houserule in 4E to make it work for my group's style.</p></blockquote><p></p>
[QUOTE="Primal, post: 4049736, member: 30678"] It really depends on your group's gaming style whether these 'Non-Heroic' skills play a part in your 4E campaign or not. While I think it's reasonable to merge some of them together (e.g. Tumble and Balance folded into Acrobatics), I don't like that they're going to ignore all skills not related to adventuring ("fluffy" skills) in the game mechanics. I think this was also confirmed in Ari's (or John's?) Playtest Report? As my group really embraced the Craft skill in 3E, I am somewhat concerned over seeing the game mechanics concerning Craft being shifted towards Secondary Skills (as Mike Mearls said would be his preference) *and* letting players freely pick them. A couple of players in my group would pick as many as they could fit on their character sheets... I am especially leery of letting players themselves define how skilled their PCs can be, and I hope this will be adressed in the rules beyond the usual "The DM will have the final word over this matter". If my 1st level PC can be a Master Armorsmith and there are no mechanics governing over this, is it legal to state that I have crafted a Full Plate before the campaign begins? If not, why? Wouldn't it make sense if my backstory (which the DM agreed to) includes my character owning a smithy. And I'd also like to ask my DM how much more Starting Money my Master Painter/Master Armorsmith has earned. Or how much extra GPs he earns per month -- assuming that there will also be some "downtime" from adventuring? Some people (including playtesters and designers) seem to think that these "fluffy" skills are unimportant and work best as vaguely defined "hobbies". I disagree. All this would not really matter *if* wealth had *no* mechanical impact or advantage in D&D. If we were talking about systems like Dust Devils or Polaris, it'd not matter whether your character owned a luxurious saloon or crafted the best swords in the world (in fact, this would give everyone *more* "meat" for storytelling) because these things don't give you any mechanical advantage or "leverage" in these games. In D&D, it sadly does. These are valid concerns, since (as I already stated) almost every 3E character in my group has had ranks in these skills -- some campaigns have even revolved around their shops/smithies/inns. Therefore I'd expect that if we tried 4E, at least some of the guys would want to know how those skills benefit their PCs in practise (i.e. how their PCs can benefit from them). I'd hate to refer to 3E Craft/Profession rules or 'houserule' this, because it implies that there may be a *lot* more to houserule in 4E to make it work for my group's style. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What about skills ?
Top