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General Tabletop Discussion
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What about the rouge?
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<blockquote data-quote="RangerWickett" data-source="post: 6019750" data-attributes="member: 63"><p>Yeah, I think the sneaky/skill-based class pales in comparison with the smashy/casty classes. Some rouge would add a bit of color, and make it look healthier.</p><p></p><p>(Sorry for making a little joke. The class's name is spelled rogue. The way you spelled it is red make-up. Easy mistake.)</p><p></p><p>So far the person playing a rogue in my group likes it. I think, though, that it could be broadened by putting the emphasis first on skills, and then coming up with, say, 3 different fighting styles that work with different skill sets.</p><p></p><p>The "sneak and ambush" fighting style.</p><p></p><p>The "bluff and feint" fighting style.</p><p></p><p>And the "leap and tumble" fighting style.</p><p></p><p>Heck, maybe even have a 'scholar' fighting style, where you use your lore skills to find weaknesses in your enemies or come up with clever plans (granting your allies bonuses).</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6019750, member: 63"] Yeah, I think the sneaky/skill-based class pales in comparison with the smashy/casty classes. Some rouge would add a bit of color, and make it look healthier. (Sorry for making a little joke. The class's name is spelled rogue. The way you spelled it is red make-up. Easy mistake.) So far the person playing a rogue in my group likes it. I think, though, that it could be broadened by putting the emphasis first on skills, and then coming up with, say, 3 different fighting styles that work with different skill sets. The "sneak and ambush" fighting style. The "bluff and feint" fighting style. And the "leap and tumble" fighting style. Heck, maybe even have a 'scholar' fighting style, where you use your lore skills to find weaknesses in your enemies or come up with clever plans (granting your allies bonuses). [/QUOTE]
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What about the rouge?
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