Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
What about the rouge?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 6019797" data-attributes="member: 63508"><p>Here is my little comments on the rogue how it is and could be represented in an edition.</p><p></p><p>I've noticed something about rogue discussion here ans other places </p><p></p><p>Whether it is on rogues getting Thieves Cant. Or a rogue's combat skill is. Or much damage Sneak Attack should do. Or how they should get sneak attack. Or how focused, reliable, or powerful their skills are.</p><p></p><p>It seem that there are different camps on what the rogue is. What DDN builds the rogue as and how important or entwined each aspect of the class is will determined both how it is seen and what the aspects other classes might need.</p><p></p><p>I see 4 main views.</p><p></p><p>The rogue is the expert. The rogue is the most focused on skills and is just better at them instead of training in combat or magic, the rogue trains in his or her preferred skills. Sneak attack is secondary, as an near equalized made to make up for combat weakness.</p><p></p><p>The rogue is a trickster. The rogue doesn't use the proper or common ways to do things and gets what he wants. He steals instead of asking, He lies instead of telling truths. He sneaks instead of waiting for permission. He climbs walls instead of using the door. He back stabs instead of front stabs.</p><p></p><p>The rogue is a crook. The rogue is a being of the underworld. They lie, cheat, steal, sneak, burgle, and disarm. Good or evil, a rogue is a thief, thug, spy, or con man of some stripe.</p><p></p><p>The rogue is a skirmisher. They are a light nimble warrior who uses his or her speed and mobility to gain their wishes. They have a few skills and talents picked up on their journey as they are natural sneaks, scouts, bullies, and thieves.</p><p></p><p></p><p>All of theses ideas don't mess. A archeologist expert rogue can't be made easily from a rogue class that assumes the rogue is a dirty crook. A trickster rogue and a heavy hitting skirmisher rogue fight different.</p><p></p><p>Either the rogue has to be heavily defined and other classes pick up the slack. Or the rogue has a bunch of alternative class features to fit a lot of styles.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6019797, member: 63508"] Here is my little comments on the rogue how it is and could be represented in an edition. I've noticed something about rogue discussion here ans other places Whether it is on rogues getting Thieves Cant. Or a rogue's combat skill is. Or much damage Sneak Attack should do. Or how they should get sneak attack. Or how focused, reliable, or powerful their skills are. It seem that there are different camps on what the rogue is. What DDN builds the rogue as and how important or entwined each aspect of the class is will determined both how it is seen and what the aspects other classes might need. I see 4 main views. The rogue is the expert. The rogue is the most focused on skills and is just better at them instead of training in combat or magic, the rogue trains in his or her preferred skills. Sneak attack is secondary, as an near equalized made to make up for combat weakness. The rogue is a trickster. The rogue doesn't use the proper or common ways to do things and gets what he wants. He steals instead of asking, He lies instead of telling truths. He sneaks instead of waiting for permission. He climbs walls instead of using the door. He back stabs instead of front stabs. The rogue is a crook. The rogue is a being of the underworld. They lie, cheat, steal, sneak, burgle, and disarm. Good or evil, a rogue is a thief, thug, spy, or con man of some stripe. The rogue is a skirmisher. They are a light nimble warrior who uses his or her speed and mobility to gain their wishes. They have a few skills and talents picked up on their journey as they are natural sneaks, scouts, bullies, and thieves. All of theses ideas don't mess. A archeologist expert rogue can't be made easily from a rogue class that assumes the rogue is a dirty crook. A trickster rogue and a heavy hitting skirmisher rogue fight different. Either the rogue has to be heavily defined and other classes pick up the slack. Or the rogue has a bunch of alternative class features to fit a lot of styles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What about the rouge?
Top