Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What about the rouge?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chris_Nightwing" data-source="post: 6019904" data-attributes="member: 882"><p>I think I've been here too long, because I assumed that he had deliberately misspelled Rogue to Rouge as part of the joke. Anyway, I also find the current Rogue problematic.</p><p></p><p>Sneak attack should not be the defining Rogue feature, and the implementation is clearly going to cause trouble down the line. The principle of taking an action to gain advantage and then sneak attacking in the next available action is *not* a balanced mechanic, unless you make advantage very rare. If they want to keep this action dynamic, then they need to do it without advantage.</p><p></p><p>What I'd rather see is the Rogue more frequently gaining advantage. Their attack bonus will not be as good as the Fighter, their damage will not be as immense, but they will have advantage, and thus hit more reliably. Allow them to throw a limited amount of extra damage, or conditions in every so often and that would be more 'dirty fighting' to me.</p><p></p><p>Skill Mastery is also terrible as it stands, but agreed, that's because skills are not perfected yet and they're trying a fix to what might not be a problem. Rather than taking 10, I think I'd like to see a sort of.. escalation mechanic.. when the Rogue fails a skill check they can try again immediately, but a second failure will have some terrible outcome. I see them as risk-takers, who win most of the time, but sometimes get caught out. An example might be lockpicking - a non-Rogue who tries and fails can't open the chest, a Rogue who tries and fails tries immediately again, and if they fail this time then the lock is properly jammed (wah wah wah).</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6019904, member: 882"] I think I've been here too long, because I assumed that he had deliberately misspelled Rogue to Rouge as part of the joke. Anyway, I also find the current Rogue problematic. Sneak attack should not be the defining Rogue feature, and the implementation is clearly going to cause trouble down the line. The principle of taking an action to gain advantage and then sneak attacking in the next available action is *not* a balanced mechanic, unless you make advantage very rare. If they want to keep this action dynamic, then they need to do it without advantage. What I'd rather see is the Rogue more frequently gaining advantage. Their attack bonus will not be as good as the Fighter, their damage will not be as immense, but they will have advantage, and thus hit more reliably. Allow them to throw a limited amount of extra damage, or conditions in every so often and that would be more 'dirty fighting' to me. Skill Mastery is also terrible as it stands, but agreed, that's because skills are not perfected yet and they're trying a fix to what might not be a problem. Rather than taking 10, I think I'd like to see a sort of.. escalation mechanic.. when the Rogue fails a skill check they can try again immediately, but a second failure will have some terrible outcome. I see them as risk-takers, who win most of the time, but sometimes get caught out. An example might be lockpicking - a non-Rogue who tries and fails can't open the chest, a Rogue who tries and fails tries immediately again, and if they fail this time then the lock is properly jammed (wah wah wah). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What about the rouge?
Top