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What About Those Other D&D Settings?
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<blockquote data-quote="overgeeked" data-source="post: 8956141" data-attributes="member: 86653"><p>Anything that touches on real-world cultures definitely should.</p><p></p><p>These are all part of Forgotten Realms so are already open on the DM's Guild. As I mentioned in my last post, there's already at least one Al-Qadim sourcebook that's been put out by Middle Eastern people.</p><p></p><p>As others have said, Mystara is only "generic" now because it was plundered for parts long ago. There's still mountains of unique stuff there. Mystara didn’t have much of a theme outside whatever the designers wanted to include at the time. It was the original kitchen sink and it didn’t shy away from the goofier aspects of early D&D nor did it shy away from including sci-fi elements at times.</p><p></p><p>A second, invisible moon with samurai cat people living on it. An ancient crashed spaceship. A buried nuclear reactor. An ancient Blackmoor device exploded, tilting the world. The Hollow World. The spell of preserving. Kalaktatla, the Amber Serpent...aka Ka the Preserver...an Immortal T-Rex who preserves ancient civilizations by moving them to the hollow world, including faux Romans and faux Aztecs. Flying continents. Flying cities. Crashed flying cities. Flying ships. Flying gnomes. A city of Immortals on the moon. Vast galactic empires. Time travel. Aliens. Genetic manipulation. Alternate dimensions. Thar. All the unique races and monsters. Immortals. Slowly dying magic. Shadow elves. The denial of the Hin. Bargle. Threshold. The Isle of Dread. The modules. I could almost swoon just thinking about it all.</p><p></p><p>A single volume collection of the Nentir Vale lore would be amazing. It really was a great setting. Definitely a case of throwing the baby out with the bathwater.</p><p></p><p>Should revisit? All of them. Would revisit? None of them. Modern WotC lacks the intestinal fortitude required.</p><p></p><p>Not particularly. They're all great for the DM's Guild. Jumping at shadows and worrying about what other gamers might do is a waste of time.</p><p></p><p>Depends entirely on what you mean. If you mean that today's audience is different and has different expectations than the audience those were written for, then none of them have aged well.</p><p></p><p>Cut out the egregious stuff, blatant real-world racism and sexism can die in a fire. But scrubbing and sanitizing the settings to blandness misses all the points entirely. Things I wouldn't change are things like race and class restrictions based on the unique settings. Turning everything into the same anything goes kitchen sink is one of the reasons why WotC's 5E settings are so milquetoast and bland.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8956141, member: 86653"] Anything that touches on real-world cultures definitely should. These are all part of Forgotten Realms so are already open on the DM's Guild. As I mentioned in my last post, there's already at least one Al-Qadim sourcebook that's been put out by Middle Eastern people. As others have said, Mystara is only "generic" now because it was plundered for parts long ago. There's still mountains of unique stuff there. Mystara didn’t have much of a theme outside whatever the designers wanted to include at the time. It was the original kitchen sink and it didn’t shy away from the goofier aspects of early D&D nor did it shy away from including sci-fi elements at times. A second, invisible moon with samurai cat people living on it. An ancient crashed spaceship. A buried nuclear reactor. An ancient Blackmoor device exploded, tilting the world. The Hollow World. The spell of preserving. Kalaktatla, the Amber Serpent...aka Ka the Preserver...an Immortal T-Rex who preserves ancient civilizations by moving them to the hollow world, including faux Romans and faux Aztecs. Flying continents. Flying cities. Crashed flying cities. Flying ships. Flying gnomes. A city of Immortals on the moon. Vast galactic empires. Time travel. Aliens. Genetic manipulation. Alternate dimensions. Thar. All the unique races and monsters. Immortals. Slowly dying magic. Shadow elves. The denial of the Hin. Bargle. Threshold. The Isle of Dread. The modules. I could almost swoon just thinking about it all. A single volume collection of the Nentir Vale lore would be amazing. It really was a great setting. Definitely a case of throwing the baby out with the bathwater. Should revisit? All of them. Would revisit? None of them. Modern WotC lacks the intestinal fortitude required. Not particularly. They're all great for the DM's Guild. Jumping at shadows and worrying about what other gamers might do is a waste of time. Depends entirely on what you mean. If you mean that today's audience is different and has different expectations than the audience those were written for, then none of them have aged well. Cut out the egregious stuff, blatant real-world racism and sexism can die in a fire. But scrubbing and sanitizing the settings to blandness misses all the points entirely. Things I wouldn't change are things like race and class restrictions based on the unique settings. Turning everything into the same anything goes kitchen sink is one of the reasons why WotC's 5E settings are so milquetoast and bland. [/QUOTE]
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